DiskOfReturn
said
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1. The drop rate should be available to everyone at all times, even if they get nerfed/buffed.
DiskOfReturn said :
3. One should not be able to "buy" a p hat with real money, so no guaranteed wins on X spins.
DiskOfReturn said :
5. Make sure old prices wont crash to the ground. Its alright and only logic if they drop a little but they cant be made worthless for obvious reasons. So perhaps different colours or just make them really rare to obtain (less likely then the 200m and perhaps make it so you need to collect 5-10 party hat pieces before you are able to make the party hat. Basically you would need to spend a lifetime of keys in order to unlock all the pieces. Since you can get 1 blue party hat piece and on your next super super super rare roll you might receive a purple party hat piece.)
1. The drop rate should be available to everyone at all times, even if they get nerfed/buffed.
Won't happen if Jagex can decide voluntarily. There's a reason why they haven't revealed any of the drop rates in TH: having access to that kind of information allows the players to make more educated decisions, like calculating the average # of keys to win a specific prize. Of course it's not perfect since RNG is involved, but it's a lot better than having no numbers at all.
There's also the "get more keys now and your prize could be <displays 3 super rares>" marketing, which would be a lot less successful if it showed the true drop rates, e.g. 0.00001% chance to win 200m (probably higher than that but you should get the point).
There's also the "get more keys now and your prize could be <displays 3 super rares>" marketing, which would be a lot less successful if it showed the true drop rates, e.g. 0.00001% chance to win 200m (probably higher than that but you should get the point).
DiskOfReturn said :
3. One should not be able to "buy" a p hat with real money, so no guaranteed wins on X spins.
Whether or not it'd be guaranteed changes nothing: if you can get a partyhat with real money, you can buy one with real money. It's simply predatory if it's random.
DiskOfReturn said :
5. Make sure old prices wont crash to the ground. Its alright and only logic if they drop a little but they cant be made worthless for obvious reasons. So perhaps different colours or just make them really rare to obtain (less likely then the 200m and perhaps make it so you need to collect 5-10 party hat pieces before you are able to make the party hat. Basically you would need to spend a lifetime of keys in order to unlock all the pieces. Since you can get 1 blue party hat piece and on your next super super super rare roll you might receive a purple party hat piece.)
It doesn't matter how rare you make them: a rerelease would cause dramatic price drops. Once something loses its discontinuity status, the historical value goes *poof*.
"Volat Accipiter libera est; venandi sua natura est."
~Accipiter striatus
16-Dec-2018 15:24:13