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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Fake moons said :
Dilbert2001 said :
Fake moons said :
Dilbert2001 said :
I Lack Heart said :
Dilbert2001 said :
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:

https://www.thegamer.com/gamers-survey-regret-loot-boxes/

In the eyes other public in the real world:

- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.

Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.


Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.


You need glasses. 1003 people, not 100. It is a good sized sample.


Not as good a size as the 3.4% of 200 million runescape accounts though hey.


Shrug! I only see 2 out of the 200 mil runescape accounts spoke out on how much they spent on MTX.


That's just irresponsible.


Sure, taking a sample of 2 out of 200 mil accounts to witch hunt Jagex is just irresponsible. :D

19-Sep-2019 20:19:34

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19-Sep-2019 20:48:42

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19-Sep-2019 21:17:24

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
RuneDragBot said :
I wonder how biased the response to "are you addicted to loot box gambling" would be. Could you link to the academic paper published using this surgery data?


The gamers chosen are the more hardcore adults (average age: 31) ones who play games almost every day and know games and loot boxes well. One can say these groups are the selected "addicts". Nobody can cry they are ignorant kids who are fooled to buy loot boxes:

For this analysis, we administered 1,003 online surveys to gamers in the United States. To qualify for this survey, respondents were required to pass a series of questions that ultimately determined gamer status. In this study, participants were considered gamers if they met the following criteria:


Played video games every day or almost every day
Played video games for at least six hours a week
Owned a video game console
Cognizant of loot boxes
Respondents who failed to meet these requirements were ejected from the survey. Additionally, an attention-check question was used to identify and disqualify respondents who didn't read questions in their entirety. Of the 1,003 gamers surveyed, 389 were female, 608 were male, and six identified as neither male nor female. The average age of respondents was 31 with a standard deviation of 8. This survey had a margin of error of plus or minus 3%.


Besides,
While 63.3% of parents said they've never purchased a loot box for their children, 36.7% had, spending an average of $41.
.

So, don't say parent don't know about their kids buying loot boxes with their credit cards. More than 1/3 of them bought the loot boxes for them.

https://www.casino.ca/perceptions-of-loot-boxes/

20-Sep-2019 01:20:26

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20-Sep-2019 01:41:11

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
I have read about some online games where items that are essential to progress in the game can only be obtained expensively through loot boxes.

While RuneScape doesn't follow the principle some purists prefer, where only cosmetics, not items useful in gameplay, are available through a loot box mechanism, it still is far from that. In fact, I would say that RuneScape almost qualifies as a model of how to do loot boxes the right way, in moderation, so that they are just a "fun" addition to the game, but they don't force anyone to spend a huge amount of money to play.

Of course, if people want to, they can still spend quite a bit. A recent news item about one individual who spent around $60,000 on the game has, unfortunately, led to some intense legislative scrutiny of Jagex in the United Kingdom.

Ah, I see I got this backwards; that specific case entered the news because it was mentioned during Parliamentary hearings on the general subject. My recommendation for Jagex on this specific issue is simple: change the upper limit for purchases in a given month from 1000 pounds sterling down to, say, 200 pounds. I'd have suggested something lower, but people shouldn't be unable to buy items simply because they purchased their annual membership that month. Perhaps a scheme that puts things like membership and RuneFest tickets on a separate limit from in-game purchases would work.

20-Sep-2019 16:11:33 - Last edited on 20-Sep-2019 16:25:10 by Tagakhlo

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
I don't think there is any legislative scrutiny regarding Jagex as the Online Harm White Paper research calls for voluntary levies on the video game industry level.

In other words, the UK DCMS recommends self-regulation, which I 100% agree and apparently as Jagex mentioned in their Reddit statement a couple of days ago, they are also happy to work with UKIE and the video game industry.

What I think more appropriate is just as the UK DCMS suggested: parental control and self-exclusion mechanisms at the top levels - The Platform level.

While it is not a bad idea for an individual company like Jagex to put up parent control or spending limit on their games, it is also not a good solution to protect the players against excessive spending as he or she can easily go spend $62k in other games too. For that, the only viable solution is to have the video game industry set up a spending limit across ALL THE GAMES if they deem it a viable idea.

20-Sep-2019 20:25:30

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