- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
I Lack Heart
said
:
Dilbert2001
said
:
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:
- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
You need glasses. 1003 people, not 100. It is a good sized sample.
Dilbert2001
said
:
I Lack Heart
said
:
Dilbert2001
said
:
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:
- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
You need glasses. 1003 people, not 100. It is a good sized sample.
Not as good a size as the 3.4% of 200 million runescape accounts though hey.
Fake moons
said
:
Dilbert2001
said
:
I Lack Heart
said
:
Dilbert2001
said
:
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:
- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
You need glasses. 1003 people, not 100. It is a good sized sample.
Not as good a size as the 3.4% of 200 million runescape accounts though hey.
Shrug! I only see 2 out of the 200 mil runescape accounts spoke out on how much they spent on MTX.
Dilbert2001
said
:
I Lack Heart
said
:
Dilbert2001
said
:
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:
- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
You need glasses. 1003 people, not 100. It is a good sized sample.
1003, stop the press, what a huge sample size, now think about 1million gamers and 3.4% of that group, suddenly your amount of addicts arent that significant anymore yeah?
I Lack Heart
said
:
Dilbert2001
said
:
I Lack Heart
said
:
Dilbert2001
said
:
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:
- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
You need glasses. 1003 people, not 100. It is a good sized sample.
1003, stop the press, what a huge sample size, now think about 1million gamers and 3.4% of that group, suddenly your amount of addicts arent that significant anymore yeah?
I Lack Heart
said
:
Dilbert2001
said
:
I Lack Heart
said
:
Dilbert2001
said
:
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:
- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
You need glasses. 1003 people, not 100. It is a good sized sample.
1003, stop the press, what a huge sample size, now think about 1million gamers and 3.4% of that group, suddenly your amount of addicts arent that significant anymore yeah?
Do you know this is a good sized sample for most surveys? How about your lone 1 sample one 1 out of 1 from 1 person who spent $62k. LOL!
Dilbert2001
said
:
Fake moons
said
:
Dilbert2001
said
:
I Lack Heart
said
:
Dilbert2001
said
:
Newly released survey disproves the myth that players buy loot boxes mainly because they are addicted to game-of-chance:
- only 3.4% of them players said they buy loot boxes because they are addicted to it.
- 42.1% buy them for fun
- 35.2% buy them to enhance gaming experience.
- only 17.6% buy them to try their luck
- only 17.5% think they should be banned
- average player spent $217 each on loot boxes.
Seemingly a few politicians are severely out-of-touch with the real world when they think loot boxes always mean addiction or gambling. This survey is going to shut some holier-than-thou politicians up especially when players mostly buy loot boxes for fun and to enhance gaming experience.
Oooh a survey of 100 people, what a ground breaking news and only 6 triple a release amount of money spent on loot boxes what a minuscule number! You really dont understand what addiction is do you? People open loot boxes because its fun and that is the addiction part. In many cases person who feels strong urge to buy loot boxes doesnt necessarily realize they are addicted until they have spent 217dollars on virtual stuff.
You need glasses. 1003 people, not 100. It is a good sized sample.
Not as good a size as the 3.4% of 200 million runescape accounts though hey.
Shrug! I only see 2 out of the 200 mil runescape accounts spoke out on how much they spent on MTX.