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Let's Divide the Years by 10

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William Witt
Aug Member 2023

William Witt

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Hguoh said :
AttilaSquare said :
Why would humans accept and propogate stories which have so little meaning for them? One might argue that the church of Saradomin has imposed upon the modern population of Gielinor an account of the world's history developed by the Icyene - no other long-lived race has been in a position to influence human education that way. But the Icyene have hardly been seen at all throughout most of the world for millennia. That the current account has persisted among Gielinor's human populations sounds far-fetched to me.


The current account has been notably altered from and corrected back to the truth, though.

You've had the confusion over Gielinor's origins (some claiming Saradomin made it).

You've had civilizations and most records of them purged (Zarosian Empire, the currently underwater city, the destruction of Forinthry, many Bandosian races etc...).

Details have been lost (countless battles blending into one long chain of wars, the claims that Saradomin banished Zamorak after the defeat of Zaros).

Myths were made (claims that Zamorak and Saradomin were chaos and order personified).

Heck, the entire first age and the truth about Gielinor's origins were forgotten until we did Meeting History (and later Fot* or HoS).


The claim was not that Saradomin made it, but that the three gods, Saradomin, Guthix and Zamorak created it together.

As for Zamorak's banishment, it was said (by Viggora, I think) that "the other gods" appeared and banished Zamorak (not just Saradomin).
The Asgarnian ale must flow.

20-Jul-2016 04:19:11

Maiden China

Maiden China

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Eren Lapucet said :
I guess though I'll be content with the theory that the gods weren't literally fighting for 4,000 years, but rather that the Third Age was one long cold war between the factions that only occasionally led to major battles and conquest.
that would be my favourite explanation
the wars weren't constantly going on, but the people behind those wars, the gods, stayed the same, whereas humans and shorter lived races would just eventually make peace because of their eventual changes

in the silmarillion, before humans come into the picture (and also for a while afterward) there were also vast stretches of time where nothing overly important happened. Even in the war between the elves and Morgoth that is so, because since both sides are ageless, neither of them are in any hurry to... do... anything. That war will be there tomorrow too, so not overly useful to do anything about it today
when humans become more dominant, a lot more stuff starts happening, since humans can't just wait around forever, theyre impatient... they generally want to accomplish something before they die

that would explain both why the non-human-focused ages lasted so long, and why the only age where humans become dominant lasted such a short time
Carn

20-Jul-2016 05:11:58 - Last edited on 20-Jul-2016 05:44:17 by Maiden China

Hguoh

Hguoh

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William Witt said :
Hguoh said :
AttilaSquare said :
Why would humans accept and propogate stories which have so little meaning for them? One might argue that the church of Saradomin has imposed upon the modern population of Gielinor an account of the world's history developed by the Icyene - no other long-lived race has been in a position to influence human education that way. But the Icyene have hardly been seen at all throughout most of the world for millennia. That the current account has persisted among Gielinor's human populations sounds far-fetched to me.


The current account has been notably altered from and corrected back to the truth, though.

You've had the confusion over Gielinor's origins (some claiming Saradomin made it).

You've had civilizations and most records of them purged (Zarosian Empire, the currently underwater city, the destruction of Forinthry, many Bandosian races etc...).

Details have been lost (countless battles blending into one long chain of wars, the claims that Saradomin banished Zamorak after the defeat of Zaros).

Myths were made (claims that Zamorak and Saradomin were chaos and order personified).

Heck, the entire first age and the truth about Gielinor's origins were forgotten until we did Meeting History (and later Fot* or HoS).


The claim was not that Saradomin made it, but that the three gods, Saradomin, Guthix and Zamorak created it together.

As for Zamorak's banishment, it was said (by Viggora, I think) that "the other gods" appeared and banished Zamorak (not just Saradomin).


Did I say that Saradomin had made these claims? No, I said that claims were made that Saradomin had done these things. I'm not attempting to slander your god here, just trying to show that the history hasn't been all that well kept.

20-Jul-2016 10:27:43

Aquamancer
May Member 2011

Aquamancer

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Of course it is not human, it was the God Wars, a war driven by the gods, where humans were the footsoldiers in a seemingly endless war. The various notes from multiple sources suggests that the war was fought very slowly, where campaigns were drawn to a halt and defensive lines moved back and forth at a very slow pace. In addition, there have been hints that the reason why the God Wars took so long was because Bandos made it so. Not only he acted as a mercenary who switched sides when necessary, but as the only t3 god active on Gielinor, he was able to affect the decision-making of the other gods on subtle levels, ensuring they would keep fighting for his entertainment.

Possibly due to the fact that ages have a status quo and a theme of sorts, whether it is a perpetual warfare between the gods, an uneasy state of peace and occational warfare between god empires after Guthix's absence, or the establishment of mankind's dominance. Or because the Fifth Age technically shouldn't be an age but a continuation of the Fourth Age, but was named so by humans of the time. I have a larger theory on that, which also explains why the Fourth Age is exactly 2,000 years, but tl;dr: people in power like King Botolph retroactively assigned a specific date to mark the start of a new age as a sign of the start of human dominance on Gielinor.

In the end, it seems that this suggestion stems from one idea: to make things that for all intentions might not be conceivable by humans, conveivable by humans. JMods themselves have referred you as a person who "explains the unexplainable", or in other words, "makes the unconceivable conceivable". Mostly, like in the case of explaining the workings of magical effects and the Elder Gods, it's fine, but sometimes like this, it isn't good at all. Some things are not supposed to be easily graspable by human mind, and the passage of time in RuneScape's universe could be one of them.

20-Jul-2016 16:26:57

Ree_Ka

Ree_Ka

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There's not much I can add that's not been said here, but I'd like to address the issue brought up here.

Sir Ike said :
Those are far too few events to account for that amount of time.

There aren't enough crypts and ruins in the world to account for thousands of years, and somehow a few that have been around since the 2nd age aren't disintegrated. Slayer tower or Viggorra's fortress for example is still looking good for such an old bird. Surely...some civilization would have quarried it for the resources by now if not destroyed by natural causes.
<snip>

What the hell were people doing for 4000 years in the 1st age? Replacing druid huts and breeding? And supposedly Guthix was awake that whole time, what was he doing, staring at a cave wall? We at least need more development for what was going on then. It just seems unlikely that an entire population stayed exactly the same in power and technology for that much time.


The scale theory is a thing - In this case, it advocates that there are so few locations in the game because it contains only the essentials that allow the player to play the game due to the constraints of the initial world design. I'm sure that lore-wise there are plenty of ruins laying around that Jagex hadn't had the opportunity to present because, as previously mentioned, they're focusing on the essentials - The gods' conflicts, the big cities around the world, etc.

This brings me to my second point, regarding the OP (and not the post I'm replying to) - I'm one of the first people to not like artificially inflating the scale of a story by stretching time spans, which is a common occurrence in high fantasy. But firstly, Jagex doesn't have the manpower or time to spare to correct every single reference to the current timeline, and secondly, as others have pointed out better than me, the factors and circumstances implied in the lore could add up to the larger time frames, especially in the God Wars' case.
Just posting around.

English's not my first language, but I hope I make sense.

20-Jul-2016 16:30:48

A Mighty

A Mighty

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The timeline will also become rather awkward at the end of the 6th age. Jagex has said that they want to finish the 6th age storyline within the game (although probably not Sliske's endgame, as there are still Elder gods to deal with, etc.) So that would mean that the 6th age-- the 2nd god war if you will-- will only last a few years, maybe a decade. While the previous ages all lasted hundreds to thousands of years. This has the potential to be one of the largest issues in lore if the game can survive a few more years...
To those cursed by war and pest, Come into the light of Armadyl and rest. This is the law of Armadyl.

20-Jul-2016 18:02:06

AesirWarrior
Jan Member 2021

AesirWarrior

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^ Finishing the 6th age storyline isn't the same thing as Finishing the 6th age itself and moving on to a 7th age or whatever nonsense comes after. There are currently 3 story pillars for the 6th age they're looking to finish. That does not mean we're suddenly going to advance to a new age for no reason at all. They've said the gods will continue to influence the gods long after Sliske's contest, and I doubt there's going to be an actual end to their presence on Gielinor. -
I have noticed your kind does tend to blindly stumble forward towards danger simply because it exists. What is your word for that?
- We call it being a hero.

20-Jul-2016 19:27:53 - Last edited on 20-Jul-2016 19:28:20 by AesirWarrior

Solanumtinkr

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I think the change in Age length from the 5th Age onwards could act as part of the lore plot if done correctly. It would be based on the fact that humans are now in the driving seat, in a way, and they want to see it now, while they live. Now here is a possible clever bit... We can divide the 1st to 3rd Age from the 5th onwards.

Epoch of the Gods 1st-3rd Age

4th Age would be a transition period.

Epoch of the Guardians: Rise of Mortals.


Those names are just examples, but if you divide up an Epoch by AGEs then an Age's shorter length in the Rise of Mortals could be more easily explained. Though I think it would take a transition to the 7th Age or late in the 6th for people to notice an Epoch had passed. Such a change is normally only noticed in hindsight.

The Gods Epoch, slow and ponderous, The Mortals Epoch, fast paced by comparison. But that is just my idea.
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21-Jul-2016 07:01:11

Hguoh

Hguoh

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Sir Ike said :
What the hell were people doing for 4000 years in the 1st age? Replacing druid huts and breeding? And supposedly Guthix was awake that whole time, what was he doing, staring at a cave wall? We at least need more development for what was going on then. It just seems unlikely that an entire population stayed exactly the same in power and technology for that much time.


Tell me, how much do you know about what was going on before humanity developed agriculture and transitioned from being a hunter gatherer society to an agrarian society?

We can cite the general trends about what happened, but most of the specifics were lost to time. That being said, we already know that technology and power advancements were made during this time due to Meeting History's blurbs about founding the Wizard's Guild, the creation of the spell Fire Strike, the development of Herblore, and Jack's plans to explore the plane's seas.

Perhaps the key might become more useful for figuring out more details about the past in the future (personally I'd love to be able to go back in time to fight species that aren't so common any more, like Ourgs and Icyene so the GWD generals, except Nex grumbles , all can have a slayer task).

21-Jul-2016 16:37:00 - Last edited on 21-Jul-2016 16:37:19 by Hguoh

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