quests like wgs rely on a great many different stories coming together and/or every story that came before them in their questlines... and I sort of feel like that's cheating
(I randomly forgot how to spell rely... I dont know if that's an accurate spelling... In my defense, english is my second language, although I have been speaking it for 18 years)
for me, monkey madness has a very good standalone story... it doesn't need the previous quests to make it good, you can pretty much fill in the 'before' blank
it has a very adventure-y feel to it, and it's not just the game throwing lore at your face, it's actually almost as if you're really exploring this new land yourself (today, most of the danger is no doubt removed and that makes the story less good, because you can't as easily see this as a new and potentially deadly area)
Carn
21-Jul-2016 21:57:18