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Worst and best quests stories

Quick find code: 341-342-831-65815295

Dark Fury

Dark Fury

Posts: 1,350 Mithril Posts by user Forum Profile RuneMetrics Profile
Bump!
You peer into a Chapel of Zamorak, which appears to be abandoned. Before you can close the doors again, a Revenant Chaos-Bringer flies at you and slays you instantly with a bolt of Shadow Lightning. Oh dear! You are dead!

09-Nov-2016 20:08:25

Dark Fury

Dark Fury

Posts: 1,350 Mithril Posts by user Forum Profile RuneMetrics Profile
Bump!
You peer into a Chapel of Zamorak, which appears to be abandoned. Before you can close the doors again, a Revenant Chaos-Bringer flies at you and slays you instantly with a bolt of Shadow Lightning. Oh dear! You are dead!

29-Nov-2016 19:48:58

Prime Axiom

Prime Axiom

Posts: 3,736 Adamant Posts by user Forum Profile RuneMetrics Profile
Best Lorewise: Fate of the Gods
Worst Lorewise: Salt in the Wound

Most satisfying to complete: Ritual of the Mahjarrat
Most infuriating to complete: Do no evil

Special mention to Broken Home for its spooky atmosphere. A halloween event done right.
Dishonorable mention to One Small Favour's difficulty. It's difficulty is overrated.

29-Nov-2016 20:00:16

Darelzel

Darelzel

Posts: 3,587 Adamant Posts by user Forum Profile RuneMetrics Profile
Best quests storywise: Well, Chosen Commander is the best of the cave goblin series. As far as standalones go, One Piercing Note is also great. And then there's the World Wakes, and Children of Mah.

As far as the worst quest storywise, let's leave out quests that don't really have a story like Monk's Friend and Clock Tower and focus on quests that tried to tell a story but failed.

With that criteria, Salt in the Wound is the overall worst. An anticlimactic ending to a promising series, with humor that's more in place with the pirate quest series than the dark and creepy Sea Slug series. Instead of a satisfying finale like Chosen Commander or Shadow of the Storm or even Plagues End, we get a hideously rushed quest where Kennith is suddenly grown up purely because he felt like it, Col Niall is dealt with offscreen in easily missed dialogue that seems more like an afterthought than anything else, and the main antagonist Mother Mallum (who was so dangerous a previous generation had her imprisoned by a magical seal) is squashed by a conveniently placed pillar.

It did not at all feel like a natural conclusion. It's like going in expecting Harry Potter and the Deathly Hallows, and instead getting some bad Harry Potter fanfic in which Voldemort slips on a banana peel and impales himself on a sharp rock. That's what it felt like. The Sea Slug series deserved better. It was the most blatant case of 'They just didn't care' in Runescape quest and lore history.

29-Nov-2016 20:49:18 - Last edited on 29-Nov-2016 20:50:13 by Darelzel

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