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Desperate Times discussion?

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Handkerchief

Handkerchief

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What, and pardon my fucking French, the FUCK do they think they're doing? Blah blah blah, Sixth Age reset, whatever -- not having The World Wakes as a requirement for this is a goddamn DISGRACE. I am fucking incensed. It is absolutely infuriating that new players will do this quest beforehand, completely ruining the experience.

If this quest had TWW and Sliske's Endgame (etc) as requirements, I'd be enjoying the hell out of it. As is, it is a fucking slap in the face. Why the goddamn hell are they cheapening the experience of Guthix' death so much? And they damn well have been ever since TWW! Why the *fuck* are they refusing to allow new players to experience things organically? Instead, people who this means NOTHING to are seeing it and spoiling the entire narrative.

The "reset" has gone on for fucking long enough.
Continual disappointment is the spice of life.

16-May-2019 17:21:15

Dennorak
Jul Member 2020

Dennorak

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They can’t make Sliske’s endgame a requirement for every 6th age quest now. That’s a lengthy quest series with high requirements which would essentially mean every new 6th age quest is only doable by a small percentage of the community. Resetting requirements is the easiest solution to that issue.
Zamorakian Lorehound, Flame of Chaos member, Bilrach enthusiast

16-May-2019 21:13:00

Hazeel

Hazeel

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It'd help if every other quest wasn't needlessly grandmaster or master and had over the top requirements. Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

16-May-2019 23:23:23

Lord Drakan
Sep Member 2010

Lord Drakan

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Dennorak said :
They can’t make Sliske’s endgame a requirement for every 6th age quest now. That’s a lengthy quest series with high requirements which would essentially mean every new 6th age quest is only doable by a small percentage of the community. Resetting requirements is the easiest solution to that issue.

Tbh this is fine if thry just make one Sixth Age quest a year at most and and a bunch of more accessible ones from other series, without those requirements. E.g. EW, sea slug, penguin, gnome (already at master though), werewolf, Asgarnia (may require TVSB), Sir Owen, runecrafting, something new, etc. Myriad possibilities. But according to Mod Srowley, 6th Age quests with lots of requirements aren't worth the investment (economically speaking). :(

They haven't toned down skill reqs though, aren't those more restrictive usually?

Maybe having few requirements at release and adding the proper ones e.g. a year (for argument's sake) after release could work?
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

17-May-2019 07:10:35

Sepulchre
Dec Member 2020

Sepulchre

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I mean they should PROBABLY stop writing the World Guardian to be like some kind of retarded goldfish with about half the awareness of said goldfish, but other than that I don't think I have much to complain about?
Truth be told I really enjoyed this quest; though it's pretty sad that they spent all weekend building up the Council with this Song of Seren thing, only for them to be about as useful as Wahisietel in the 6th Age.
Another thing I suppose they could've done better was explain why Thok was there... I get that he was there to be the usual RS comic relief, problem was that Thok really didn't do it right. That old-style RS humour was never out-of-place or shoe-horned in a la Vorago in Tuska Comes. He just filled a role that wasn't needed, and didn't really fit it.
The puzzles given to us by Charos, while definitely appropriate to who Charos is, were 100% just time fluff. Honestly the Charos reveal could've been better done in its own quest, which is what that part of the quest felt like it was. There was also the fact that Uri just straight up disappeared, which is never explained during or post-quest.
I suppose there's also the fact that the gods (minus Armadyl) were apparently too busy to be involved at all. It's pretty funny that 'The Gods have returned to Gielinor!' has more 'The Gods are off-world' content than not. You guys literally sat outside the Edicts border waiting for it to drop, Saradomin jumped in literal seconds after Guthix's death... but nah he's just gone now.

But other than that, good quest. Can't wait for the payoff in 2023 :)
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate .

17-May-2019 17:44:45

Handkerchief

Handkerchief

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Dennorak said :
They can’t make Sliske’s endgame a requirement for every 6th age quest now. That’s a lengthy quest series with high requirements which would essentially mean every new 6th age quest is only doable by a small percentage of the community. Resetting requirements is the easiest solution to that issue.

Quite frankly, major story line quests should require the quests leading up to them. The fact that they aren't requiring 6th age quests already in game for new ones is ridiculous. Like really, what's the point? It honestly ruins the game if they keep advancing the story but no one needs to have done anything leading up to it to jump in. No one except us does quests anyways.

Also I don't give a shit what the "easiest" solution is if it's complete ass. From a narrative perspective, it makes no sense whatsoever that events are rolling along for the Player without them actually interacting with any of the content. Their real issue is that they've turned the game into a perpetual present, where anyone who's taken a break or starts playing for the first time is shit out of luck trying to understand the narrative of the game.

And players who haven't done TWW being called "The World Guardian"? What the fuck is that supposed to mean to them?

~~~~~

Gripes with all that aside, it was alright as a quest. The "puzzles" were stupidly easy though (when's the last time they had a good one? It used to be one of RS' strengths). If the last one with the portals was more like MEPII instead of "click each thing once" it would've been pretty sweet.
Continual disappointment is the spice of life.

17-May-2019 20:03:25

Dennorak
Jul Member 2020

Dennorak

Posts: 4,414 Adamant Posts by user Forum Profile RuneMetrics Profile
@Handkerchief

You're missing the point behind why SE and TWW are not requirements. At some point, every story quest Jagex releases can't be locked behind lengthy quest series with high requirements that only a small portion of the game can play. If they had to do that, the result would be even fewer quests than what we get because it's simply not a worthwhile investment in the game.

That's the point of "resetting" requirements, so to speak. It allows people to jump into a new quest series, and that's why the quest tried to refresh your memory of the events of The World Wakes to keep you caught on with what happened. They SUGGEST you do Sliske's Endgame for obvious reasons, but if the player wants to do Desperate Times before Sliske's Endgame, then that is their choice. Forcing players and as a result locking large portions of the player base out of content isn't a smart concept.
Zamorakian Lorehound, Flame of Chaos member, Bilrach enthusiast

17-May-2019 23:09:12

Hazeel

Hazeel

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It's too late now, but it feels like a lot of this could have been avoided if quests were just appropriately scaled to begin with. I'd happily remove and replace all skill requirements for every quest with quest requirements instead. And, again, too many quests are scaled up for the sake of having "that next big boss". I mean holy shit, Rabbid Jack gave me as much trouble as Sliske did. I went through my entire pack of salmon fighting him. And why is that? At the WG's current level, we should be able to just literally smack him aside like a fly.

It's going to feel weird when we take on the Elder Gods after having this much trouble with some random pirate.
Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

18-May-2019 03:01:16

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