-Sliske appears and taunts the Guardians, asking why Armadyl doesn't take back the staff himself. Guardians claim Armadyl is all around them, watching. Sliske kills most of them, raises as wights, but then he's zapped by some powerful, unseen force, retreats
An allusion to the incorporeal Armadyl theory
-A spying goblin is discovered. Under threats, he reveals he and other priests were given scrying orbs by shadowy one, lets them communicate with Big High War God, show him war, entice him back. As we speak, readying for his return to Plain of Mud. We take his orb
-South of Seers Village, seers and Guardians of Armadyl face goblins and ogres. Goblin Priests make circle around mask-like plinth, Bandos makes grand entrance in cutscene, commands army, Seer's Village left in ruins with citizens (ie questgivers) barricading selves inside
Every new god should have some meaningful buildup
-We use stolen orb to solve puzzle with summoning plinth, enter shadow realm (where mask symbol becomes half hexagon grid, half compass). We face sliske. He claims the Staff was a gift, tells us a war is inevitable, and he doesn't want to be pawn/knight/queen like last time; he wants to be the one moving the pieces. He reveals Death in a cage, assures he plans to release them, but when all those souls come flooding the Underworld at once, many will be lost, ripe for wighthood. But, biggest reason for kidnapping is love of dramatic flair
-Cutscene, across battlefields and warring gods, tormented souls from fallen soldiers speak as one ~ they welcome back the gods, encourage them to keep fighting, and, at the next eclipse, the one to kill the most gods will win a scrumptious prize. Death is released, Sliske disappears.
Introduces stakes for 6th Age, not in enclosed competition, but on cusp of all out war. SoJ itself reserved for more impactful reveal, not hidden and found like nothing
03-Jan-2017 11:14:08