However this is the part where the rest of the series lets this quest down. I’m talking about the deaths of the Myreque. For five quests, these characters have been there but we never really knew them or saw any development. So when it came time for them to die, their deaths hardly feel anything at all. The Myreque are redshirts of the worst kind because at this point we are supposed to feel something yet the deaths are simply ineffective. I assume if these were characters who were developed and liked, this sequence would have been devastating but it simply isn’t. “Oh no, not Kael, he … “. Well what do we actually know about him? Nothing - no ambitions, no family, little motives, little uniqueness. For some of the most unique names in game, we are dealing with some of the least memorable characters ever. This is illuminated earlier by the fact the Myreque fall so easily into the blood categories as they are that limited as characters. This can't really be blamed on this quest as there has been five previous quests of poor character work but it is felt especially harshly. The deaths are barely felt from one to the other. Its just flitting down characters that aren't cared about and has little effect because of this.
Also Ivan’s importance is revealed. This fits well as he is the Legacy of Seergaze having blood of the seven. It was a little random in its placing and I’m still unconvinced by the need to hid this. On the other hand, I think Ivan is probably one of the better characters although that may purely be as his arc has generally played out in the background so no developer has blundered it yet.
04-Dec-2015 04:50:44
- Last edited on
04-Dec-2015 05:08:52
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Autumn Elite