Now, mechanics. That's perhaps where tLoV falls a bit short. There are no environmental features or tasks that require a lot of ingenuity on the part of the player. The puzzles are all pretty simple and straightforward. And the combat is not really where it should be. The most successful sequences, mechanically, are those with a time crunch, not so much for gameplay but more for the pacing and adrenaline in the story.
I will say this for the boss fight, though: I think it's the most successful EOC quest boss we've had so far. Now, we've had EOC optimized bosses, and many that explicitly require particular abilities, in a way that Drakan doesn't. However, with the
way
Drakan moves, the arena, and how he parcels out his special attacks, I found anticipation, freedom, combust, surge, and debilitate were all indispensable abilities for me, and if only he had some sort of stun mechanic, I'd call it a thoroughly satisfying EOC fight.
What I did really love about it, though, was how the fight was restricted. Only these weapons, only this armour, only this food, safe deaths. Even playing field. I know this is probably a controversial statement, but I think
all
quest boss fights should be safe. Quests tell the story of Runescape, yes? And in the lore, the 12 times the world guardian died to Hreidmar don't count, only the 13th time when the Red Axe went down. The concern of normal bossing, risk vs reward, doesn't come into play here. And, if players don't have to worry about the expense of death, or, better yet, have everything they are allowed to use provided to them, it frees up the developers to make much more challenging, and
satisfying
, boss fights. I don't know about something Arraxxor level, but I think a QBD-level quest boss would be perfectly viable if death was not a concern. I'd love to see Jagex do more quest bosses like this, and take advantage of the freedoms they provide.
04-Oct-2015 19:06:31