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27-Apr-2016 04:29:37

dunforgiven

dunforgiven

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power creep is inevitable, but releasing these unnerfed would be a major jump in the power. I would support a nerfed version. frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

28-Apr-2016 01:01:39

Performs
Jun Member 2012

Performs

Posts: 13,531 Opal Posts by user Forum Profile RuneMetrics Profile
Yino said :
Performs said :
.



For the record, the information you have present is incomplete. Back in late 2009-2013, I played under a different account and I have done enough dragons to have enough credit to assure you one thing: Dragon bones had risen from 2k in the early 2009s and stabilized to 5k for the majority of 2010 and 2011. It was even as expensive as 7k at one point during one point. Onward, prices have been stable around 4-6k until the release of EoC and after, which crashed the market of RS. The steady rise of prices comes after the release of Curses, and helped make the economy blossom, that is, unless you meant the economy by your wallet, then I can see why you say it doesn't help.

edit: As for the chronological order of "augury" and "vigor", those were added to the game much later, after the dungeoneering update. In terms of that as a basis, curses should take precedence over those prayers, however, I do agree that they both should be added in as well.


couple things,
1) my information is not incomplete, I clearly state when curses were released the price of dbones.
2) why base things off of chronological order im looking to keep osrs balanced.
3) why you have to try to bring my wealth into it, id love to compare banks with you pm me any day :)
4) you say that it made the economy blossom by increasing the price of dbones, yes it rose the price of dbones but it also made bosses much easier to kill decreasing the price of the boss drops thus not blossoming the whole economy
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Infernal Fc

30-Apr-2016 13:52:08

Yino

Yino

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
Performs said :


curses were also not released until 2009 after summoning was released so it made bones less expensive as people could do longer trips to bank them increasing the number of bones gathered per hour.

Currently 70-95 prayer costs about 358.5m osrs, in 2009 when curses were released dbones were about 2k each compared to the 3200 they are in osrs. This means in 2009 when people were training pray for curses it was 224m cash. So no you are incorrect in your statement that introducing curses would benefit the economy, as bones would become more expensive whereas by 2009 they were on a downward trend.

edit: im like 1540 total on osrs and like 2650 something on rs3


Your concern for curses making bossing too easy is a legitimate concern of mine as well. That is why I am pushing for a nerfed-soul split version so that it ISN'T game breaking. Your previous argument stated curses were added in AFTER summoning, which was when bone prices dropped because "people could do longer trips". The flaw in this argument is that it isn't even related to the release of curses and the cause of price drop is summoning, not curses. Furthermore, the addition of curses gives people purpose to grind 20 levels of prayer beyond 70, which will increase the demand of bones and therefore expanding the economy and creating more jobs. Your sarcasm was unneeded and is impudent. However, I will be happy to debate over the pros and cons of having Curses, if you so wish to.
The pessimistic idealist

30-Apr-2016 19:05:33

Performs
Jun Member 2012

Performs

Posts: 13,531 Opal Posts by user Forum Profile RuneMetrics Profile
Yino said :
Performs said :


curses were also not released until 2009 after summoning was released so it made bones less expensive as people could do longer trips to bank them increasing the number of bones gathered per hour.

Currently 70-95 prayer costs about 358.5m osrs, in 2009 when curses were released dbones were about 2k each compared to the 3200 they are in osrs. This means in 2009 when people were training pray for curses it was 224m cash. So no you are incorrect in your statement that introducing curses would benefit the economy, as bones would become more expensive whereas by 2009 they were on a downward trend.

edit: im like 1540 total on osrs and like 2650 something on rs3


Your concern for curses making bossing too easy is a legitimate concern of mine as well. That is why I am pushing for a nerfed-soul split version so that it ISN'T game breaking. Your previous argument stated curses were added in AFTER summoning, which was when bone prices dropped because "people could do longer trips". The flaw in this argument is that it isn't even related to the release of curses and the cause of price drop is summoning, not curses. Furthermore, the addition of curses gives people purpose to grind 20 levels of prayer beyond 70, which will increase the demand of bones and therefore expanding the economy and creating more jobs. Your sarcasm was unneeded and is impudent. However, I will be happy to debate over the pros and cons of having Curses, if you so wish to.


no sarcasm in any of my posts on this thread but hey if you read it that way w/e, its directly related lmao, summoning caused bones to decrease in price without summoning bones will go up even more as less are coming into the game and the same number are being used review my stats for cost in my first post.
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Infernal Fc

01-May-2016 08:55:39

Performs
Jun Member 2012

Performs

Posts: 13,531 Opal Posts by user Forum Profile RuneMetrics Profile
and also on the topic of turmoil vs piety, turmoil just makes everything easier yet again, adding turm even though it just slightly better is the same line of thinking as adding ovls rather then supercombats are just slightly better. Just makes you hit a little harder for the full duration rather then it going down how much you can hit during the time of the pot.
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Infernal Fc

01-May-2016 08:58:40 - Last edited on 01-May-2016 08:59:28 by Performs

Emo Bee

Emo Bee

Posts: 361 Silver Posts by user Forum Profile RuneMetrics Profile
Absolutely not. The game is already at its limits combat wise, and any further boosts would make it unplayable. The dumbest **** I ever saw was when Turmoil came out and people were being 2hk0 with whips. PVP isn't fun for anyone when the RNG plays that much of a factor and you're effectively raising a giant middle finger to anyone who isn't a 13 yr old nerd with absolutely no friends that plays 10+ hours a day. Prayer is expensive enough, and the only way we could allow prayer to be fair price wise with high level prayers is if bosses just started dropping 300-1k d bones at a time.

Two things that MUST be avoided at all costs if OSRS is to survive:

Allowing DPS to 2hk0 people at whip speed. (tentacle comes awfully close as is)

Raising the ability cap too high for casuals to keep up with a GAME that is meant to be enjoyed.

03-May-2016 07:18:34

XTL

XTL

Posts: 6,865 Rune Posts by user Forum Profile RuneMetrics Profile
Yino said :
Performs said :
no support, curses would unbalance the game, still need non degradable t70 mage gear as well as mage and range piety equivalents.

curses were also not released until 2009 after summoning was released so it made bones less expensive as people could do longer trips to bank them increasing the number of bones gathered per hour.

Currently 70-95 prayer costs about 358.5m osrs, in 2009 when curses were released dbones were about 2k each compared to the 3200 they are in osrs. This means in 2009 when people were training pray for curses it was 224m cash. So no you are incorrect in your statement that introducing curses would benefit the economy, as bones would become more expensive whereas by 2009 they were on a downward trend.

edit: im like 1540 total on osrs and like 2650 something on rs3



For the record, the information you have present is incomplete. Back in late 2009-2013, I played under a different account and I have done enough dragons to have enough credit to assure you one thing: Dragon bones had risen from 2k in the early 2009s and stabilized to 5k for the majority of 2010 and 2011. It was even as expensive as 7k at one point during one point. Onward, prices have been stable around 4-6k until the release of EoC and after, which crashed the market of RS. The steady rise of prices comes after the release of Curses, and helped make the economy blossom, that is, unless you meant the economy by your wallet, then I can see why you say it doesn't help.

-


The furthest date back I could find was October 23, 2011, when dragon bones were 3148 GP each on the grand exchange. Please explain to me how 3148 = 5000
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04-May-2016 16:05:47

Yino

Yino

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
XTL said :
Yino said :


For the record, the information you have present is incomplete. Back in late 2009-2013, I played under a different account and I have done enough dragons to have enough credit to assure you one thing: Dragon bones had risen from 2k in the early 2009s and stabilized to 5k for the majority of 2010 and 2011. It was even as expensive as 7k at one point during one point. Onward, prices have been stable around 4-6k until the release of EoC and after, which crashed the market of RS. The steady rise of prices comes after the release of Curses, and helped make the economy blossom, that is, unless you meant the economy by your wallet, then I can see why you say it doesn't help.

-


The furthest date back I could find was October 23, 2011, when dragon bones were 3148 GP each on the grand exchange. Please explain to me how 3148 = 5000




The approved fansite Runescape wikia contains prices of dragon bones that dates back to before 2008.

If you have trouble finding the prices I mentioned above, use the range below:

Range: December 30, 2009 - January 1, 2011

The bones <3k became an all time low after a full year of prices ranging 4-6k.
The pessimistic idealist

05-May-2016 00:27:56 - Last edited on 05-May-2016 00:38:19 by Yino

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