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Summoning

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IHomeLanddrI

IHomeLanddrI

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Tz-Rek Marin said :
Going to have to say no, as much as I like it's benefits, it's con's outweigh it's pro's. You gain the benefit of things like unicorns turtles and packyaks. However you sacrifice the price and cost of items. Think of it like this.

If A team of 3 126's in Oblivion PVM go to bandos and they do a 4 hour long trip and get many kills, lets say its a nice trip and they get some troll drops, a tasset, and a hilt.

If they all 3 bring a packyack because, knowing them everyone in their cc would almost immediately grind 99 summoning. As would anyone that's already end game, which many old school players already are.

Then they effectively can almost double the duration of their trip. And that means(maybe) that they have much more of a sustained opportunity to receive drops. So their one tasset trip could turn into two and a bcp.

More items means less overall cost.

As it is many item's have gone down significantly recently, and throwing summoning into the mix, so almost anyone thats endgame, gets high summoning which can almost double if not actually double their trip durations.


Pretty much this. A simply rule of economics is that work and the value of work are inversely related.
Make OSRS Great Again! Build a firewall on our OSRS border and have the RS3 degenerate dev team pay for that wall with all of the funding they get from their cancerous microtransactions!!

15-Jul-2017 06:53:15

IHomeLanddrI

IHomeLanddrI

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leif eriksen said :
Hell no.

When you are keeping track of the amount of people whom support our idea it seems to me no more than fair that you also count the people whom vote no against it.


That too. The thing is though that he's the type that doesn't necessarily want overpowering updates. He just doesn't know about the negative effects on the game which is easier to work with. Trust me. When I said I could compromise, the compromise wouldn't even be recognized as summoning.
Make OSRS Great Again! Build a firewall on our OSRS border and have the RS3 degenerate dev team pay for that wall with all of the funding they get from their cancerous microtransactions!!

15-Jul-2017 19:02:55

IQuitJustNow

IQuitJustNow

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I totally and fully support. Lets bring back the Wolf Whistle Quest and the Summoning Skill.

add Summoning and remove PVP from the Wilderness and RuneScape will return to its best days!
if there is no poll, then there should be no nerf

16-Jul-2017 01:40:33

Ninijatt
Sep Member 2023

Ninijatt

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Aight so for the new idea for Summoning, I went ahead and wrote up a mock level-up track. Check it out and feel free to change it if you think it needs changing. This, of course, is just how I would personally design the idea to put it into perspective.

So I took it a step further and removed pouches completely, the skill would be no longer item based. Instead, it would work more like Prayer, you summon your guy and your summoning points start to drain, once it hits zero, it dismisses itself. Obelisks now only serve as recharges to summoning points. Summoning now takes as long as home teleport so they must be summoned BEFORE combat. You now gain summoning exp for each action your familiar takes; damage is calculated into exp a la melee skills and other actions have fixed exp gains. Also due to the small amount of familiars, there could be cosmetic "skins" to change the appearance of them. Like, there could be skins to change them into void creatures as new rewards for Pest Control. Now without further ado, check it out.

Level 1 - Spirit Wolf - Melee Familiar - This thing is iconic to the summoning skill and shouldn't be left out. This is the dedicated melee familiar.

Level 3 - Special Attacks - Familiars now use on their own volition. - Spirit Wolf: Howl - 30% special bar - Causes target to retreat

Level 5 - Toad - Ranged Familiar - Special Attack: Poison Dart - Attack poisons - 40% of special bar

Level 10 - Imp - Magic Familiar - Special Attack: Transform - 100% special bar - Transforms into a demon increasing all stats by 25% for 30 seconds

Level 20 - Jellyfish Spirit - Healing Familiar - Special Attack: Emergency! - 25% special bar - heals for 15% more than usual

Level 30 - Rune Dragon - Tank Familiar - Special Attack - Forcefire - 50% special bar - A different kind of Dragonfire that instead of doing massive damage, forces the target to attack the user.

(cont next post)...

05-Aug-2017 06:43:20

Ninijatt
Sep Member 2023

Ninijatt

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Level 40 - Familiar Upgrade 1 -
Spirit Wolf - Hunt - Can shapeshift into any hunting tool on command

Toad - Herb Cleaning - Cleans your herbs

Imp - Attune - At the cost of a talisman, can attune the imp to the corresponding runecrafting alter. Attunement will be remembered for next summon.

Jellyfish Spirit - Distract - The soothing and alluring form of the jellyfish will distract NPCs giving you a greater chance at successful thieving

Rune Dragon - Furnace - Will smelt your ore, increased chance to fail

Level 50 - Familiar Upgrade 2 -
Spirit Wolf - Accomplice - Will attack and eat guards who catch you stealing from stalls. No one can find a body that no longer exists. We take this to our graves.

Toad - Analyze - Tells you how much HP an enemy has on command

Imp - Spell Swap - Can assign a spell as its attack from your current spellbook.

Jellyfish Spirit - Wring Out - Can water a farming crop on command

Rune Dragon - Anvil Head - Allows you to use it's hard-as-rune-armour head as an anvil. Dragon will take damage when used.

Level 60 - Familiar Upgrade 3 -
Spirit Wolf - Slay - Can shapeshift into any non-consumable slayer tool

Toad - Anti-Poison - Cures poison on command outside of combat

Imp - Teleport - At the cost of 5 summoning points, can use any teleport spell in your current spellbook

Jellyfish Spirit - Burn up - Can be used to cook food with an increased chance to burn even higher than cooking on a fire.

Rune Dragon - Fly - Can fly you to Lumbridge, Falador or Edgeville free of cost even during combat

Level 70 - Familiar Upgrade 4 -
Spirit Wolf - Fish - Can shapeshift into any fishing tool

Toad - Can be used as a water source at the cost of 1 summoning point per use.

Imp - At the cost of a magic bead, will have various effects depending on the bead. Red bead increases damage by 150%, yellow bead increases YOUR next attack by 150%, white bead will increase your defense by 150% and black bead will cause the imp's next attack to apply disease

05-Aug-2017 07:27:30

Ninijatt
Sep Member 2023

Ninijatt

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Jellyfish Spirit - Cure - Cures disease on command outside of combat

Rune Dragon - Axe You!! - Can shapeshift into an untradable rune axe or pickaxe

Level 80 - Familiar Upgrade 5 -
Spirit Wolf - Build it - Can build furniture for you regardless of your construction level

Toad - Swallow and Spit Up - Can consume a potion, vial and all and throw up one grimy herb.

Imp - Spellbook Swap - Can change your spellbook for you

Jellyfish Spirit - Get Wet - Increased chance of success when fishing

Rune Dragon - Can be used as a tinderbox

Level 90 - Familiar Upgrade 6 -
Spirit Wolf - Holy Trade - Spirit Wolf can recharge your prayer points for the equivalent exchange in summoning points.

Toad - Bark - Increased chance of success when wood cutting

Imp - Rune Secret Exposed- Can teleport you to rune essence for 3 summoning points per trip

Jellyfish Spirit - Bioluminescence- Is now a light source

Rune Dragon - Payer Share - Prayer effects will now be shared with the Rune Dragon

Level 99 - Final Familiar Upgrade
Spirit Wolf - Combine - Spirit Wolf combines with you to increase your Attack, Defense, and Strength by 15%. Summoning points will now drain twice as fast.

Toad - Cannon Toad- At the cost of a cannon ball, Toad will fire a shot as powerful as a cannon.

Imp - Snow Imp - All attacks now have a 15% chance to freeze the target for 10 seconds

Jellyfish Spirit - Fridge - 5 food items can now be stored within the Jellyfish Spirit

Rune Dragon - Die for You - Will sacrifice itself to save you from a hit that would have killed you. Drains all summoning points afterward.

And there you have it. That's everything. Again, feel free to change anything. This is of course, just a thought and I did not put any MAJOR thought into it as it's just theoretical right now. And frankly, this part of the thread will honestly go unseen by Jagex eyes if anything. Why look at anything other than the first and last pages in any thread, no one ever bothers looking at the middle.

05-Aug-2017 08:07:03 - Last edited on 27-Sep-2017 06:32:27 by Ninijatt

IHomeLanddrI

IHomeLanddrI

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I have skimmed through your suggestions and looked carefully at the last ones with the final upgrades since chances are that they would be the most unbalanced. Some of them, especially the Rune Dragon, seem overpowered. The thing is that summoning is something that you'd have to work EXTREMELY hard on in order to balance it properly to garner 75% support.

Let me pick on the Rune Dragon in particular here. Imagine how ridiculous it would be to have to get killed TWICE in PvP. What if you just had an inventory of Rune Dragon pouches? I don't think even a ban from PvP like we did with the trident could be enough because it would still be rough in PvM.

Also, some people are just nostalgic and want to stick to the whole 126 being max and I know FOR A FACT that this would change that.

A decent rule of thumb to follow is that if it devalues anything that is seen to be end-game content at the time, then it is going to be considered unbalanced. For example, the wilderness rejuvenation activities do have better gp and xp rates. However, no one in their right mind is going to go to black chins or lava dragons for money. The only times I have seen people safely hunting black chins is when they have a clan right there to protect them. As for the motherlode mine, it's semi-afk but people will still mine iron because motherlode is god awful xp. Personally, I only did it for prospector, but you get my point. If anything that is currently being used would no longer be used, then it creates dead content and wouldn't be considered "old school".

This leads me into my most important point. The date of release doesn't mean a single thing. The removal of wilderness and free trade was in 2007. However, I HIGHLY doubt that would be considered "old school". If the term was defined by the date, then Zeah wouldn't be considered "old school" since it wasn't there on or before 2007. Content decides whether it's "old school" or not. The date doesn't mean a thing.

/character limit
Make OSRS Great Again! Build a firewall on our OSRS border and have the RS3 degenerate dev team pay for that wall with all of the funding they get from their cancerous microtransactions!!

05-Aug-2017 21:10:52

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