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Summoning

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IHomeLanddrI

IHomeLanddrI

Posts: 2,321 Mithril Posts by user Forum Profile RuneMetrics Profile
Now that I've gotten that point across, let me get back to the point of summoning. If I were to go about it, I would recommend just creating familiars that only help skilling and would cost money according to how big of a help they are. It should cost money at an exponential rate. The difference from increasing the xp rate from 150k/hr to 250k/hr should be smaller than than the difference from increasing the xp rate from 250k/hr to 350k/hr. Perhaps find a way to throw a money sink into it?

Going about it this route, however, would also have some other consequences. Since it'd be made for skillers mostly, I would say that the charms would need to be obtained in such a way that skillers can receive them as well or be tradeable. I personally wouldn't want them to be tradeable since I liked the concept of requiring money and not being a buyable at the same time. However, if the concept is overall balanced, I would support. Maybe give out charms just like bird nests are given while woodcutting? It could also promote paying more attention to the game.

Summoning was hard to train for the most part. For this reason, I would support it giving benefits as long as they weren't game breaking. The bunyip and unicorn stallion made Guthans' absolutely unnecessary. They also tanked the SGS in the process as well. People don't like seeing their gear crash all of a sudden over some new content.

There's also the fact that JMods have stated that they would prefer OSRS unique skills. However, this also has to do with the fact that you could change the names on everything, balance it, and keep the concept from RS3. I don't mind "rehashing" RS3 content as long as it is balanced just as most of our content has been.

All in all, I really respect the effort put into this thread. However, it's going to take a lot of work and mentioning the word "summoning" for some people is like mentioning "EoC" to others. That was the point at which the game became completely unplayable for them.
Make OSRS Great Again! Build a firewall on our OSRS border and have the RS3 degenerate dev team pay for that wall with all of the funding they get from their cancerous microtransactions!!

05-Aug-2017 21:23:04

IHomeLanddrI

IHomeLanddrI

Posts: 2,321 Mithril Posts by user Forum Profile RuneMetrics Profile
I tried to be as detailed and constructive as I could. I sincerely hope this helped. :)
Make OSRS Great Again! Build a firewall on our OSRS border and have the RS3 degenerate dev team pay for that wall with all of the funding they get from their cancerous microtransactions!!

05-Aug-2017 21:23:28

Ninijatt
Sep Member 2023

Ninijatt

Posts: 409 Silver Posts by user Forum Profile RuneMetrics Profile
Hmm. I know where you're coming from with the Rune Dragon. We can balance it by having it ALSO drain your summoning points to zero when it takes a bullet for you. So that it saves your life BUT now it's gone and you CAN'T summon it again until your recharge your points. And let's just not bring summoning pots into the game to prevent abuse.

Remember, I said I wanted to make the skill no longer item-based. That means no more pouches and it functions now similarly to Prayer. Also, no more charms, shards or miscellaneous ingredients to make a summon. Yes, this removes the money sink aspect but I personally think it would make the skill more enjoyable and accessible in general.

I don't see the problem with raising the max combat level with a new combat skill. 126 is just a number. If you already max level, what's the difference being max level at a different number? And as far as wilderness levels go, you don't have to train summoning if you really want to keep your level low. But if Summoning becomes something you'd want for PvP, then if everyone's doing it, it doesn't make a difference since everyone's level is higher, fighting Mages and Rangers who naturally have lower levels than Melee dudes won't be a problem, it'll all even out. Do train the skill or don't it won't make a difference.

You know what, you have a point with the names. We basically got Dungeoneering, we just called it "Raids" and everyone was all for it.
Well then, we can make this a new skill then if all it takes is to change a few names around. Since we want to avoid words like "Summoning", "Familiars" and "Obelisks" as the name alone will turn people away, we can changes Summoning to "Spiritualism", Familiar to "Spirit" and Obelisk to "Monolith"

Does it sound less cool? Yeah, but it's just a name. We'll know what it really is.

08-Aug-2017 08:04:16 - Last edited on 08-Aug-2017 08:07:42 by Ninijatt

dunforgiven

dunforgiven

Posts: 102,158 Ruby Posts by user Forum Profile RuneMetrics Profile
Allow me to explain why summoning would never pass a poll.

Some people loved skilling familiar. They will vote no if that part is removed.
Some people hated skilling familiars. They will vote no if it is not removed.

Some people loved combat familiar. They will vote no if that part is removed.
Some people hated combat familiars. They will vote no if it is not removed.

Some people loved bob familiar. They will vote no if that part is removed.
Some people hated bob familiars. They will vote no if it is not removed.

Some people loved the way you got charms. They will vote no if that part is removed.
Some people hated the way you got charms. They will vote no if it is not removed.

Some people loved summoning. They will vote no if changed.
Some people hated summoning. They will vote no, no matter what.

No matter what you do, 25% of the players will not like it and will vote against it. Add the people that don't want any updates and it cant pass.
frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

15-Aug-2017 00:39:16 - Last edited on 15-Aug-2017 00:40:36 by dunforgiven

N0riii
Dec Member 2015

N0riii

Posts: 3,613 Adamant Posts by user Forum Profile RuneMetrics Profile
Ok, i always liked the idea of hunting for charms for summoning, but i do have a hard time seeing it in OSRS.

but there could be ways of adding this as well as tons of other content to work with it, here is my idea(s).

Charms, charms will be different instead of needing a combination of charms to make a summon, lets make it where you need 1, but how to get these charms, lets start with a low level summon.
a goblin summon, lasts for 10 hits, how to gain charm is a common drop from a low level goblin boss, in killing it boss and gaining the charm you can summon by clicking the charm.

this way we can have tons of low-mid-high level bosses that drop charms, charms will not be tradable and depending on charm / summon can lost on hits, so low level ones can last 10 hits while high level ones can last not sure 50 hits? maybe less, but if it does hit have the summon stay with you for 30 mins, so if you want to have a follower for a little bit then you can.

as for skillers, allow a small chance to gain charms from nests, bottles, harvesting and so on, to get a charm, they will give you a summon of that skill you were training. a idea on what they do is for example, a farming summon (not sure what it will look like) but it has a 1/5 chance to give you a extra herb, and lasts say... 5 times so it isnt to op but is helpful.

only problem i see with this, is i cant see jagex doing this as it seems very complex and lots of updates needed to really make this doable :P

but just a idea lol

15-Aug-2017 00:55:45

Ninijatt
Sep Member 2023

Ninijatt

Posts: 409 Silver Posts by user Forum Profile RuneMetrics Profile
dunforgiven said :
Allow me to explain why summoning would never pass a poll.

Some people loved skilling familiar. They will vote no if that part is removed.
Some people hated skilling familiars. They will vote no if it is not removed.

Some people loved combat familiar. They will vote no if that part is removed.
Some people hated combat familiars. They will vote no if it is not removed.

Some people loved bob familiar. They will vote no if that part is removed.
Some people hated bob familiars. They will vote no if it is not removed.

Some people loved the way you got charms. They will vote no if that part is removed.
Some people hated the way you got charms. They will vote no if it is not removed.

Some people loved summoning. They will vote no if changed.
Some people hated summoning. They will vote no, no matter what.

No matter what you do, 25% of the players will not like it and will vote against it. Add the people that don't want any updates and it cant pass.


You have explained this to me several times already and every time, I care less.

So allow me to explain something to you: I do not care. I will not stop. Your words fall on deaf ears. I will no longer acknowledge posts of this variety. Please for your sake, don't bother anymore.

16-Aug-2017 01:12:09 - Last edited on 16-Aug-2017 01:12:51 by Ninijatt

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