I've had a re-read through on sanots*to's recommendation.
While you do have some good ideas, (some of which I've been wanting a long time such as more underwater integration), I'm still not getting the whole skill feel.
Firstly, crippling solo players seems quite bad. yes it's an MMOR** but skills are something different to general play.
what's the point in someone who gets little time online or sporadic login times getting up to the point where only 3man+ boats would be possible.
Even a simple suggestion such as hired crewmembers would help mitigate that.
maybe you pay them with doubloons from salvage missions? (meaning someone solo needs to do more salvage missions than a team but not so much as to make it an unviable method)
The main things I hated about dungeoneering were:
Team benefits (more people getting more exp in quicker times than solo)
Floor selling/leeching.
I'd rather see this nipped in the bud. If you had such a hiring system I'd be more inclined to agree with it, even if the hired crew couldn't go in the wilderness sea.
24-Apr-2015 04:18:53