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Flow with it

Flow with it

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I believe your idea is something like a ship exploring different tiles of a game board. Each of those tiles have resources, dangers, ports, and/or other stuff. The concept sounds fun at first, but it might just turn into a mini-dungoneering sort of game. I can think of the tiles as being mini rooms of dungoneering. Each room of dungoneering has resources, dangerous, and/or extra mini-games. Each tile of Sailing has resources, dangerous, ports, and/or other stuff. Feels too similiar to dungoneering.

13-Apr-2015 03:47:36

Sanotsuto
Mar Member 2014

Sanotsuto

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Flow with it said :
I believe your idea is something like a ship exploring different tiles of a game board. Each of those tiles have resources, dangers, ports, and/or other stuff. The concept sounds fun at first, but it might just turn into a mini-dungoneering sort of game. I can think of the tiles as being mini rooms of dungoneering. Each room of dungoneering has resources, dangerous, and/or extra mini-games. Each tile of Sailing has resources, dangerous, ports, and/or other stuff. Feels too similiar to dungoneering.


Besides the fact that it offers instances and a way to value all skills, I don't specifically see that. It's not introducing all new tiers of materials for all skills which can only be used in the sailing skill, it works in synergistic fashion with what we already have in game.

13-Apr-2015 05:02:03

Flow with it

Flow with it

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It's kind of similar since it is on a 10x10 grid with black out squares as unexplored. Dungoneering is kind of the same. A room in dungeoneering is black out before someone enters it (aka explores it). The squares in sailing are explored pretty much the same way a room is explored the dungeoneering, by moving the ship/your character there. While sailing only has a few possibilities, either a resource, a dungeon, or a port, dungeoneering has similiar possibilities such as resources (from t1-t13), enemies and bosses (that form the dungeon), or mini games.

Yes, there are some new materials to fix the ship if it ever gets damaged, but doesn't feel anything really new.

13-Apr-2015 06:43:22

San
Jul Member 2023

San

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In dungeoneering you're exploring the squares to make your way from a start point to a boss. And once the boss is killed you start again. And repeat that over and over. That makes it mini game ish, since there is a definite goal to be achieved each time you play a floor.

In sailing there is no such goal. It's just open ended exploration. You can go anywhere you want to on the seas and there's no specific end goal.

That makes it more similar to mainland runescape, where you can explore all the tiles you can walk on with no goal set. Each tile can have something on it. Sailing is a lot like that except rather than having one thing per tile like on the mainland, sailing can have many things per tile.

I would say that makes for something rather new. It might not strictly mean new items, although it could: the only limit to content that can be brought with sailing is Imagination. But it's a completely new mechanic of play. The point of it is to make it really easy to bring it future content, as well as offer a new mechanic of play that is accessible to everyone.
Sailing

13-Apr-2015 13:17:11

Bongeler

Bongeler

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I would like to a see a more competitive aspect outside of the Wilderness Sea. Also, I found it unclear as to whether this would be instanced, if so, I think there needs to be a way for it to be competitive. What I mean by that is most gathering skills have an equal means for each players to gather from, I.E. when you're mining Coal and there's another person there, you aren't always going to get the coal rock, and I think that's what creates the value, incentive and to a certain level, a large portion of the fun. The feeling of "Oh I got that coal rock!" is nice, and much less monotonous as opposed to always getting it, no matter what. Unless you were to create a sort of system that fails, sort of like burning a fish.

All in all, you've spent a crazy amount of time designing this, and you've earned my support, 100%. I was thoroughly amused while reading this, as you seemed to cover mostly all of the counter-points that I could think of simply by just reading a bit further.
Bongeler
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Master of Nothing

"You don't have to agree, but you can try to understand"

17-Apr-2015 01:32:41

San
Jul Member 2023

San

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Bongeler said :
I would like to a see a more competitive aspect outside of the Wilderness Sea. Also, I found it unclear as to whether this would be instanced, if so, I think there needs to be a way for it to be competitive. What I mean by that is most gathering skills have an equal means for each players to gather from, I.E. when you're mining Coal and there's another person there, you aren't always going to get the coal rock, and I think that's what creates the value, incentive and to a certain level, a large portion of the fun. The feeling of "Oh I got that coal rock!" is nice, and much less monotonous as opposed to always getting it, no matter what. Unless you were to create a sort of system that fails, sort of like burning a fish.

All in all, you've spent a crazy amount of time designing this, and you've earned my support, 100%. I was thoroughly amused while reading this, as you seemed to cover mostly all of the counter-points that I could think of simply by just reading a bit further.


Thank you for your support.

To clarify, only the boats are instanced. That is, at each port you go through a portal (or similar) and go to an instance of your ship, shared with any other players that are part of the crew.

Once there is the option to go to a resource island, and you go to it, you are taken to the island which is not instanced. The islands themselves are just like mainland runescape so players will be competing for the resources. There will be a spot on each resource island which will take you back to the ship instance.

Essentially, it's a little like going to a POH portal, going through it to your instance, but then when leaving the POH coming out at a different location on mainland runescape than the one you went in. And then doing the opposite on the way back.
Sailing

17-Apr-2015 06:51:12

GamerNoGood
Jul Member 2022

GamerNoGood

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You give really good insight on Sailing.

I remember back then being excited for that being the new skill... I really think the OS crew can create something with your ideas.
I think it would be a perfect time to release the skill along with the new continent, where Jagex would have the chance to add as many 'smaller islands' and stuff of that sort.

Really hope this idea goes through... Would love to have a Sailing clan!

20-Apr-2015 04:15:49

GamerNoGood
Jul Member 2022

GamerNoGood

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It would be pretty damn fun to have a crew of sailors sailing on a ship for days just exploring without even nearing land.

A player manning the masts, another patching the leaks, and another steering the wheel.

Pretty sure even a minigame could be generated from this... maybe a form of staking... Pirate raiding?

Millions of ideas that could be done with sailing!

20-Apr-2015 04:18:19

Sanotsuto
Mar Member 2014

Sanotsuto

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You tell me this thread ain't got no heart. Well, well, well, you can never tell.
The sunny side of Sailing is dark. Well, well, well, you can never tell.
Maybe that's cause it's a PDC, in the dark of the Suggestion Forums...

Nothin' bumpin' on Bumpup Street. Used to be the heart of the thread.
Don't tell me this thread ain't got no heart. You just gotta read around.

21-Apr-2015 01:54:06

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