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Talis V

Talis V

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
I’d like to suggest a 2nd type of combat room for your POH to house the balance beam and ranging pedestals

I recently made a floor plan for how I was going to build my POH and I though it was a little silly how I’d have to build 2 extra combat rooms if I want to include the balance beam and ranging pedestals into my house.

It got me thinking that it would be cool if there was just a 2nd type of combat room that could hold both of them along with a weapons rack and maybe some other combat related items. I’d be a nice way to include the different kinds of combat arenas in your POH while freeing up a bit of that precious room limit.

I’d also like to suggest a build space for a dart/bow & arrow rack in the games room to go along with the dart board and archery target, that way people don’t have to bring their own darts, bows and arrows just to play those games.

26-Aug-2020 21:23:39 - Last edited on 26-Aug-2020 21:33:47 by Talis V

Trembls

Trembls

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I think an option (toggable) to deposit/trade half of a stack of items would be very useful. I play with my gf and often have to buy double the amount of items and give her half. people playing multiple accounts could also benifit from this small QOL change

02-Sep-2020 11:21:37

Moody Git

Moody Git

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The Ranged skillcape is lacklustre so I propose modifying the stats once combined with Vorkath's head.

Due to skillcapes having no attack bonuses, even the Ava's Attractor is superior as a back option to the Ranged skillcape which requires 13,021,068 more XP to achieve.

An update added the ability to combine it with Vorkath's head to bring it in line with Ava's Assembler's ammo saving effects, however, the Assembler remains a better back option than the cape, which again, takes far more effort to achieve.

I feel the Ranged skillcape would be a far more viable back slot if the stats remained as they are UNTIL it is combined with Vorkath's head. Then, bring it in line with Ava's Assembler. So, once combined with Vorkath's head, it gains +8 ranged attack and +2 ranged strength.

This way, an item that requires far less of an investment wouldn't be superior to a skillcape which is meant to be an achievement for your time and effort placed into a skill. It would give players who felt that they had achieved something the option to display it with pride without reducing their max hit.

It doesn't feel like an achievement to get your skillcape when there's an item that requires less of a time investment that's the best in slot option. As it stands, the cape's only purposes are: aesthetics or to waste bank slots or space in your POH.

02-Sep-2020 17:17:58 - Last edited on 02-Sep-2020 18:02:15 by Moody Git

Sir Danileth

Sir Danileth

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
After many moons of serving the people on Lunar Isle, the Lunar Mages now trust you sufficiently to permit you into the ancient magic art of Lunar protection, the method of how Lunar Isle has been protected for centuries.

Content:
-New Quest
-Access to eight defense-oriented spells rewarded from completion of the new quest.

New Spells:
1. Armor of Wind (65 Magic): Winds swirl around you, making all but melee hard to find its mark.
a. Increase range and magic defense by 10%
b. Increase range and magic damage reduction by 10%
c. Increase range and magic defense stats by +20

2. Emissary of the Wind (69 Magic):
a. Able to cast "Armor of Wind" on ally now

3. Armor of Ice (70 Magic): Water clings and freezes to your body, creating a near impenetrable coat of ice only the fastest and most piercing projectiles can clear.
a. Increase melee and magic defense by 10%
b. Increase melee and magic damage reduction by 10%
c. Increase melee and magic defense stats by +20

4. Emissary of Ice (74 Magic):
a. Able to cast "Armor of Ice" on ally now

5. Armor of the Earth (75 Magic): Rocks raise up and plate your body, making all physical strikes deflect the majority of their force.
a. Increase melee and range defense by 10%
b. Increase melee and range damage reduction by 10%
c. Increase melee and range defense stats by +20

6. Emissary of the Earth (79 Magic):
a. Able to cast "Armor of the Earth" on ally now

7. Armor of the Moon (95 Magic): You have mastered all three protections governed by the Moon. The Moon grants you its protection now.
a. Increase melee, range, and magic defense by 10%
b. Increase melee, range, and magic damage reduction by 10%
c. Increase melee, range, and magic defense stats by +20

8. Emissary of the Moon (99 Magic): You have become one with the Moon- now help others on their journey do the same.
a. Able to cast "Armor of the Moon" on ally now

03-Sep-2020 17:02:18 - Last edited on 03-Sep-2020 18:18:49 by Sir Danileth

Sir Danileth

Sir Danileth

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Sir Danileth said :
After many moons of serving the people on Lunar Isle, the Lunar Mages now trust you sufficiently to permit you into the ancient magic art of Lunar protection, the method of how Lunar Isle has been protected for centuries.

Content:
-New Quest
-Access to eight defense-oriented spells rewarded from completion of the new quest.



The "a, b, and c" options under each basic spell give ideas of how the OSRS team could incorporate it, ideas and numbers with what to work with- not a combination of the three options together- only one of the defensive bonuses of what would flow better with lore and balance.

a= increase respective defenses by 10%
b= increase respective damage reduction by 10%
c= increase respective defense stat by +20

Also, if option "c" was chosen as the idea to follow, the idea of increasing the defensive stat bonus by +1 stat every 2 or 3 levels scaling between magic level 65-95, resulting in a +35 or +30 respective defense stat increase at max magic level when spell is cast, thus resulting in stronger defensive buffs as you, as a defensive spellcaster/battlemage, becomes stronger and more familiar with the Elemental Protection spells. Just some more ideas to make it unique and also not being too brokenly strong.

SPELL COST:
The spell cost for such spells would be the idea, lore, and combination of:
1. Astral rune (Lunar Protection)
2. Cosmic rune (enchanting the elements around you to work for your good, almost like the elements becoming golems to protect you)
3. Respective elemental rune of the spell
a. for Armor of the Moon, a water, earth, and air rune required as well.
b. this would help reduce the spells breaking meta due to slot requirements needed for runes

SPELL SYMMETRY:
1. These defensive spells would stack with defensive prayers.
2. Given less total % defense increase than prayer defense increase due to these spells being a hybrid defense.
3. Duration: 60-120 sec

03-Sep-2020 17:34:41 - Last edited on 03-Sep-2020 17:38:26 by Sir Danileth

Fight-Natty
Jan Member 2020

Fight-Natty

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I think that if you have 99 Magic and if you've completed the "Mage Arena II" quest, there should be an option to talk to Perdu and change the stats of your magic skill cape into that of the imbued magic cape. This would take away the skill cape perk of the magic cape but, would have identical stats as an imbued magic cape. NattyFight

06-Sep-2020 17:46:53

2017PubG
May Member 2023

2017PubG

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
MERCHANT IRON MAN

I dove into OSRS last December and have loved my time back in Gielinor, but I do miss one aspect of the game. The experience of pre-GE trading.

I remember heckling with people over bank sales. I remember respecting rare items even more, since I knew it didn't just funnel through the GE. I remember having high mining or crafting meant more because it meant you were the true source of that resource.I remember certain areas naturally becoming popular areas to sell specific types of items, driven by the communities need to organize trade.

I understand the GE solved many problems, but what was lost was how heavily the community relied on one another, how much player interaction it took to get the items you needed/wanted, and most importantly, another layer of immersion. An important layer.

The solution? An iron man category that can trade, but only with other iron men of the same category. I understand it would be hard to restore the same sort of system and liveliness in banks as before, but I think if there were a dedicated world for these players, a whole network of trade would form and the people that miss this part of the game would be hooked. I know I would.

06-Sep-2020 20:24:47

2017PubG
May Member 2023

2017PubG

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
MERCHANT IRON MAN

I dove into OSRS last December and have loved my time back in Gielinor, but I do miss one aspect of the game. The experience of pre-GE trading.

I remember heckling with people over bank sales. I remember respecting rare items even more, since I knew it didn't just funnel through the GE. I remember having high mining or crafting meant more because it meant you were the true source of that resource.I remember certain areas naturally becoming popular areas to sell specific types of items, driven by the communities need to organize trade.

I understand the GE solved many problems, but what was lost was how heavily the community relied on one another, how much player interaction it took to get the items you needed/wanted, and most importantly, another layer of immersion. An important layer.

The solution? An iron man category that can trade, but only with other iron men of the same category. I understand it would be hard to restore the same sort of system and liveliness in banks as before, but I think if there were a dedicated world for these players, a whole network of trade would form and the people that miss this part of the game would be hooked. I know I would.

06-Sep-2020 20:24:51

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