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Disloyal
Nov Member 2018

Disloyal

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
Regarding TzKal-Zuk content/best-in-slot capes:

Question #1: Should the Jad 2 capes be implemented by means of a Fight Caves expansion?
Question #2: Should the Jad 2 capes be implemented by means of a new minigame, separate from the already existing Fight Caves?
Question #3: Should the reward(s) for completing this activity include a best-in-slot melee cape (link to stats)?
Question #4: Should the reward(s) for completing this activity include a best-in-slot Ranged cape (link to stats)?
Question #5: If the Ranged cape is released, then should it be able to retrieve ammunition (functioning as Ava's attractor/accumulator)?
Question #6: Should the reward(s) for completing this activity include a best-in-slot Magic cape (link to stats)?
Question #7: If the Magic cape is released, then should it allow the player to cast the God arena spells (functioning as the Zamorak, Guthix, and/or Saradomin cape)?
Question #6: Should the best-in-slot cape(s) be awarded all at once, or must only one (if applicable) cape be earned for each completion of the activity?
Question #8: Should there be an alternate reward (such as an Uncut onyx) if the player wishes to decline the best-in-slot cape reward(s)?
Question #9: Should the Dark bow's Special Attack "Descent of Dragons" be reduced from dealing 50% more damage to dealing 40% more damage?
Question #10: Should the Dark bow's Special Attack "Descent of Dragons" maximum damage output be capped 48-48, for PvP only?
Question #11: Which concept design of the Jad 2 cape(s) should be used (link to Design #1, Design #2, Design #3, et cetera)?

20-Jan-2016 00:57:02

Broken Nex

Broken Nex

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
I believe you should have made a poll for the various features of Zeah, but I can see from the history all that was polled was blood and soul rune crafting. It's obvious that a great many players take serious issue with the way things were implemented, so a poll on how to fix it is an absolute must.

20-Jan-2016 04:12:53

RandyRancher
Jan Member 2023

RandyRancher

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't think disease is used in game as much as it should be. Aside from being applied to players from a handful of out of the way monsters and a mini game no one plays, this hitpoints/combat feature has a very small appearance and utility in the game. This creates a disparity between this mechanic and others such as poison and toxic which have many more applied uses. As a result, potions like relycim balm and sanfew serum have little use or are not fully utilized. I suggest the 07 team makes certain weapons/spells disease-able so players can inflict it on each other and certain monsters. Perhaps make these weapons different than the ones that can currently poison and toxin to add extra utility to weapons that players would otherwise not use. This could add an interesting RNG element to pvp since disease acts randomly which stats it drains. This could also incentivize players to complete quests such as zogre flesh eaters much like toxic weapons did with the release of zulrah to complete regicide. Randal Bobandal

21-Jan-2016 09:06:56 - Last edited on 21-Jan-2016 09:14:43 by RandyRancher

Reaper Blaze

Reaper Blaze

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
SHIELD OF ARRAV

Ive found that this quest is simple but way too much work to get done because you must rely on someone else doing one half of it.

SOLUTIONS:
Change the quest so a single person can complete it without having to request assistance by another player. This quest also kind of makes the iron man challenge defeated since you have to trade to complete it.
Or
Change the quest so that if theres a ton of people in the same gang that you can change your affiliation or reset the quest to be able to change your group.

21-Jan-2016 17:11:26

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