Regarding TzKal-Zuk content/best-in-slot capes:
Question #1: Should the Jad 2 capes be implemented by means of a Fight Caves expansion?
Question #2: Should the Jad 2 capes be implemented by means of a new minigame, separate from the already existing Fight Caves?
Question #3: Should the reward(s) for completing this activity include a best-in-slot melee cape (link to stats)?
Question #4: Should the reward(s) for completing this activity include a best-in-slot Ranged cape (link to stats)?
Question #5: If the Ranged cape is released, then should it be able to retrieve ammunition (functioning as Ava's attractor/accumulator)?
Question #6: Should the reward(s) for completing this activity include a best-in-slot Magic cape (link to stats)?
Question #7: If the Magic cape is released, then should it allow the player to cast the God arena spells (functioning as the Zamorak, Guthix, and/or Saradomin cape)?
Question #6: Should the best-in-slot cape(s) be awarded all at once, or must only one (if applicable) cape be earned for each completion of the activity?
Question #8: Should there be an alternate reward (such as an Uncut onyx) if the player wishes to decline the best-in-slot cape reward(s)?
Question #9: Should the Dark bow's Special Attack "Descent of Dragons" be reduced from dealing 50% more damage to dealing 40% more damage?
Question #10: Should the Dark bow's Special Attack "Descent of Dragons" maximum damage output be capped 48-48, for PvP only?
Question #11: Which concept design of the Jad 2 cape(s) should be used (link to Design #1, Design #2, Design #3, et cetera)?
20-Jan-2016 00:57:02