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Jagua

Jagua

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Add greegrees to Custome Room

Many quest item sets can be stored in the Costume Room, like Mourner Robes and Lunar Robes. I would like to make the suggestion to store greegrees as well.

Aside from this, I found multiple quest items that could do with similar treatment, like Khazard armour, Robes of Elidinis, and Slave Robes using during the Tourist trap quest.

Hope you will consider this!

Jagua
Road to max ongoing!

21-Nov-2020 13:19:23

Carbon Atom

Carbon Atom

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
I firmly believe that jagex does a great job of keeping players, but a terrible job of bringing in new players. The only meaningful content that's ever released is for mid- end game players., and any current early game content is either not interesting or stagnated.

The problem is that it feels like jagex just completely forgot about early game. The gear between level 40 - 60 is unbalanced. Dragon 2h, for example, is possibly the worst weapon in the game (it really wouldnt hurt to buff its slash attack bonus, and even buff dharoks great axe attack bonuses, for balancing reasons). Its special is horrendous. Why are useless specials still a thing? Why are leaf bladed axe base stats superior to dragon 2h? I understand not all weapons are designed for pvp / pvm, but why make things that are bad at both things? Are these items even tested before release?

This brings me to the main point of my post. If we want to see a bigger player base, the jagex needs to be more mindful of what they put out(release more items!, test them, etc.*looking at dragon 2h spec*). End game content is great for the hard core gamers, but not everyone is a hard core gamer. This is why early game content is crucial. Early game content is what attracts new gamers because its what tells them if theyre going to commit to a game or not. If there are more options for people to play with in the 40-60 stats range, end game pvm wont be negatively impacted and a ripple effect happens. You will see old players come back because they wanna try these new weapons, and pvp gets new life in the form of different builds optimized for new gear. This means casual gamers can enjoy the game with out investing to much time and actually want to come back.

I dont know about other people, but im sick of seeing the same 2-4 builds per bracket. Its also lame that you cant really fight any worth while bosses early to mid game.

If I had more room I would bring up possible risk/mitigations for said risks.

22-Nov-2020 02:13:23

Judgehelm10
Oct Member 2023

Judgehelm10

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
i wasn't sure where to post this but someone found a bug where you can infinitely keep jonny the beard attacking you by splashing him.. thus preventing anyone in this world from killing him and getting into the phoenix gang.. i think you guys should fix that.. i reported them for exploiting a bug cause i don't think you intended for him to be locked in infinite combat.

23-Nov-2020 00:55:59

God Osiris96

God Osiris96

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, the realm list is really long and it's tedious to scroll through it looking for the best realm. We can order it by one category but finding the perfect realm is still frustrating because there are realms mixed in that we are ineligible for or are in a different region.

I propose the fix: Realm Filtering

Essentially like the magic panel is you'd have a list of options to check that hide/show realms that don't fit with your ideal realm. Example options:

-Check box that hides regions where your connection doesn't originate from (i.e. I'm in the US so it would hide UK, German, etc).
-Check box that hides realms that you are ineligible for like if you have only X skill point total but need Y.

I'm sure the Dev's could figure out a couple interesting checks that might streamline the process. This would only work with the Realm Switcher in-game (post login) I would imagine so it could pull your skill point total.

23-Nov-2020 22:25:58

Boughton3

Boughton3

Posts: 111 Iron Posts by user Forum Profile RuneMetrics Profile
New content and or change to existing content.
Interface.
May we increase the accuracy of the touch interface for mobile osrs?
May we also allow for the integration of an overlay for mobile bossing tiles and tick counter?
May we consider decreasing the tick delay on mobile osrs to make pvp more balanced between platforms?
May we increase the hitbox for bosses on mobile osrs including the TzHaar Fight Caves?
May we allow for a two different prayer quick select method for mobile osrs to make PVM and PVP have smoother gameplay?

25-Nov-2020 05:33:37 - Last edited on 25-Nov-2020 05:41:03 by Boughton3

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