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Dr Vetion

Dr Vetion

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
In 2014 the wilderness bosses were added to the game as a wilderness rejuvenation update. it is now 2017 and the bosses drop have not changed or been tweaked for inflation and price differences. Could the wildi bosses receive some love and perhaps tweaks to their drops/difficulty?

09-May-2017 03:33:15

Dr ET

Dr ET

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
After completion of Eadgar's Ruse Quest, remove the Auto-attacking nature of the Ranged-Trolls.

Because of their auto-attack, trying to do simple slayer tasks in this area become frustrating and overcrowded at times because if you walk too close you get pulled away from your single-way monster fight toward a mob that still attacks in a single-way combat zone. Removing their auto attack as a function of completing the quest would make a lot of sense.

09-May-2017 22:59:06

Bartdudecool

Bartdudecool

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Could we add some restrictions that would prevent players with under 500 skill total and 32 quest points from trading freely (trade limit). This would help stop botting and beggars and make the game more challenging at the start. Or could we have a special trade limit world i.e. bot free world to play on?

10-May-2017 01:29:34

Broden
Jun Member 2010

Broden

Posts: 1,194 Mithril Posts by user Forum Profile RuneMetrics Profile
Change the reqs on the infinite rope at kalphite lair

Elite diary req to have an infinite rope to the main section is too much. I suggest changing the first rope to easy/med diary's and the kq entrance being the hard/elite req.

10-May-2017 11:29:58

Mtn Sound
Dec Member 2022

Mtn Sound

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
The Hunter's Crossbow has always been rather underused; my idea would be to add a new high level hunter monster that would award a degradable attachment to the hunter's crossbow that would would give the crossbow +10% ranged damage and accuracy when hunting slayer monsters. The item itself would be a chance drop off of the new hunter monster that would also drop a new ammunition for the bow that would have a ranged strength bonus similar to that of steel bolts at +64.

Total Stats of Crossbow:
Ranged Accuracy- +55
Slayer Bonuses- +10% Ranged Strength/Accuracy

Stats of New Bolts (Quilled Kebbit Bolts):
Ranged Strength- +64
*Note- I was thinking they should count as broad bolts for Turoths/Kurasks, meaning they would require 55 slayer.

Hunter Monster Statistics:
Monster Type- Quilled Kebbit
Trap Type- Rope Snare (Similar to Net Trap, but uses a snare instead of a net)
Catch Requirements- Slayer Gloves, to present damage from the quills
Zone- Picastor's Hunter Area, in the new section West of the primary hunter area
Catch Rate- ~250 per hour at level 99
EXP Rate- 500 per monster, at 125k per hour
Crossbow Attachment Drop Rate- 1/256, or roughly 1 per hour
Crossbow Attachment Charges- 2500
Bolts per Monster Caught- 10
Fletching Requirements- Add Feathers
Fletching EXP Rate: 4 per bolt, at 40 for 10 fletched at a time

*Note- Profit per hour should be less then that of chinchompas.

I am open to additional ideas and I hope all you hunter/slayer enthusiasts would offer your input! Thank you!

10-May-2017 18:15:04

Bartdudecool

Bartdudecool

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
@ModRonan

Currently as you know, we have a 7 quest point requirement for certain items in the game. Could we add a requirement of 350 or 500 skill total before players could trade heavily botted items (They can still receive them). Also could we add more items to the list such as Oak Logs, Death Runes, Tunas and Bow Strings.

10-May-2017 22:01:50

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