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KakunaBandit
Mar Member 2023

KakunaBandit

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Increase the high-alch value of Mort Myre Fungus to 120 or so. I think anyone casting Bloom on swamp crabs is pretty obviously looking for the fungus drop, not its random junk, and right-clicking to grab the fungus instead of knives or copper ore or whatever is a huge pain.

22-Aug-2019 21:47:42

HELVETIN HIV

HELVETIN HIV

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I'd recommend update for ''dead wildy''; Limited wilderness worlds.

Meaning that there would be like 20-30 worlds only where you could access wilderness. So it would be easier to find other people in wilderness and I think this might make also more people to get back in the game who have quitted because pking is dead atm.. Nowdays it takes hours to find someone outside hotzones. I don't know how hard that is to implement but I'd like to hear other opinions about this.

25-Aug-2019 10:42:19

Grouchy Tuba
Mar Member 2013

Grouchy Tuba

Posts: 390 Silver Posts by user Forum Profile RuneMetrics Profile
Hey!

I enjoy doing clue scrolls, so I find myself on Crandor more often than the average player.

I think a
Crandor Teleport scroll
would be quite useful!

Thoughts?
No one ever reads the footnotes.

26-Aug-2019 17:09:46 - Last edited on 26-Aug-2019 17:10:20 by Grouchy Tuba

d3bby

d3bby

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Sooo, my suggestion is regarding the Grotesque Guardians, and Dusk's second form. I really don't think that Dusk's AOE should be able to trap players by having the exit be against a wall. I can get away with it because I have 94 HP, and could tick eat, but anyone like 75 HP or lower could get instakilled. There's no other way to react to or avoid the AOE to prevent dying.

My suggestion is to either a) prevent the AOE from spawning directly adjacent to a wall or b) keep the AOE the same, but reduce the total damage it could do or prevent it from dropping the player.

26-Aug-2019 21:15:41

Grisen

Grisen

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to see this change on the runecrafting pouches:

When the pouch is empty , the first option should be " Fill ".
When the pouch is full , the first option should be " Empty ".

This way, we won't have to right click everytime we want to empty a pouch.
This is an easy fix that makes a huge difference. Please poll this!

26-Aug-2019 22:16:25 - Last edited on 26-Aug-2019 22:25:34 by Grisen

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