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SBC is Me
Oct Member 2023

SBC is Me

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Can we get more themes for Superior Gardens? I don't like how any of them look and not using any (as I do now) leaves the garden feeling "fake" if that makes sense, since it's just a uniform color of green rather than having grass.

I'd be content if the grassy appearance of a standard garden was just the no theme default (or even a choice for a theme to build). I'd be happy if the Zen theme made the entire area sand, but instead it follows a color clashing pattern similar to the Otherworldly theme. The Volcanic theme would be fine except for that grassy center patch for the Natural teleport is such a striking contradiction.

I don't mind if the themes are locked behind quest chains or other in-game accomplishments, in addition to whatever Construction level they might require. I just want something that has a more consistent appearance.

05-Jul-2019 08:09:46

SBC is Me
Oct Member 2023

SBC is Me

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Hexerei said :

Too often, people see the badge next to an ironman account's name and really dislike them for no reason.


The reason is because people who play ironman have earned a reputation for being insufferable jerks who think they're better than everyone else simply because they're an ironman. Therefore, those who are playing an ironman account are often shunned by others who have experienced firsthand just how awful a large amount of ironmen have been.

That being said, I 100% support the idea of having the ability to turn off the symbol. I'd like you to need to visit an NPC to enable or disable the symbol, somewhere out of the way so people aren't turning it off and on constantly. Naturally, I think the option to have it enabled or disabled on character creation should be a choice as well, to prevent a level 3 from needing to travel to whatever remote location is chosen just to disable it.

05-Jul-2019 08:29:44

SBC is Me
Oct Member 2023

SBC is Me

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Cok Gech said :
Problem: stat boost potions

example: Say you drink an attack potion and your stats temporarily gets boosted and every minute you'll lose one point untill you're at your base or drink another dose. When you drink a dose, in my opinion should get the fully minute of the max stat boost you can get, despite when you drink it. At this moment, if your stat is about to drop by one point in 10 seconds and you drink a dose, those 10 seconds will still apply and you'll drop one point after 10 seconds rather than getting the fully minute out of it even tho you just drank a dose.

Could this be fixed?


This is a tricky one. They can't make the stat reduction based on when you took your dose because that's just not how the core client works. It's always counting. The most you can do is delay it by 30 seconds with the Preserve prayer, and even that doesn't work if you put it on close to its expiration.

I'd imagine they could probably make it so that for the first 59 seconds after you drink a dose, the next point drop is ignored, but then you'd have people abusing smaller boosts such as skilling boosts just to have them last considerably longer. The way I'm thinking this would be best implemented is that after drinking a potion or using a stat boosting item, if the next stat drop would occur within 30 seconds, boost that specific stat +1 as soon as the stat drop hits, making it work similar to Overload potions in NMZ. This would require them to rework every single boosting potion and item in the game, though; so I don't imagine Jagex will consider it worth the investment of resources required.

The workaround most people use for this (other than 3rd party software) is they use a free boost from an item, or something super cheap like an attack potion. Then, as soon as it drops, they know what the timer is. That being said, it might be easier for Jagex to simply add stat drop and restore timers as an overlay option.

05-Jul-2019 08:43:52 - Last edited on 05-Jul-2019 08:45:41 by SBC is Me

Augyst
Oct Member 2021

Augyst

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I posted a standalone thread but wasn't receiving any replies, so I'll post quickly here. Updating the in game quest guides. Having information like: Items and\or gear needed for a quest, possibly having some sort of map marker to indicate where to go. I guarantee you that new players will not want to have to look up a quest guide. That is all, thank you.

07-Jul-2019 01:22:08

OSReaperr

OSReaperr

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I have 2 small poll requests

1.) this would be a quality of life & extremely helpful for Members and free to play players alike my suggestion would be to bring the tool belt that RS3 has so that you can always have your hammer, knife, chisel, etc on it so that it saves bank space as well as inventory space.

2.) my second suggestion would be to have the old school bond price to be a fixed set price on the GE instead of it the in game GE PRICE price going up and down, the main reason I suggest this is that if you buy an old school bond off the OSRS STORE the real world price is a fixed set price regardless so it doesn't make any sense to pay for a bond on the web store for a fixed price when the in-game Ge price is always going up and down I think it would make more sense to have both in game and web store prices fixed so that you can buy s bond online for the fixed price and if you want to exchange it in game for in game coins that your always guaranteed the same amount regardless of the GE MARKET it would be more appealing as well as help players set a side a set amount of in game cash to buy a bond in game instead of working your butt off for say 3.5m to buy a bond then finally go to get it and its gone up to 4.5m or something that can discourage free to play players or even new members since its price is not a fixed guaranteed price. you can't just set a fixed real-world price but have the same item in-game go way up or way down it doesn't make sense.

08-Jul-2019 03:02:11

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