Be able to alch items lying on the ground. In that way you wouldn't have to drop an item, pick up what you want to alch, alch it, then pick up the item you dropped - if your inventory is full, of course.
This would make PvM-ing more efficient, and less click-intensive. Not sure how the rules with PvP would be.
Bones may not be alched this way, in case you should missclick.
The idea I'd like to suggest is adding a new way to train skills similar to how clue scrolls work. This new item would be called a Skill Scroll. The scroll would have steps like a clue scroll except it would be something like 1. chop 10 yew logs near catherby 2. craft 5 d'hide bodies in alkarid bank 3. make 3 prayer potions in taverly, etc, and once it's done the skill scroll turns into a xp casket and a you get xp in a random skill when you open the casket. There could be easy-master so it would scale in xp given.
Hey I'm a lv 99 range tank. I slay alot in the catacombs,so naturally I've acquired alot of ancient shards . Is there any hope of a more useful way that these could be used, as of now there is no real use for them for me.
Hey I'm a lv 99 range tank. I slay alot in the catacombs,so naturally I've acquired alot of ancient shards . Is there any hope of a more useful way that these could be used, as of now there is no real use for them for me.
Hey I'm a lv 99 range tank. I slay alot in the catacombs,so naturally I've acquired alot of ancient shards . Is there any hope of a more useful way that these could be used, as of now there is no real use for them for me.
Hey I'm a lv 99 range tank. I slay alot in the catacombs,so naturally I've acquired alot of ancient shards . Is there any hope of a more useful way that these could be used, as of now there is no real use for them for me.
I would really like to see this issue fixed in PVP. Freeze logging is when someone casts a snare on you (Entangle, Ice Blitz, Ice Burst etc.) then runs underneath your character and safely logs out. This is stupid and extremely frustrating in single combat zones in PVP, if the player is losing the fight and has a snare spell, they simply have to snare you, run on your character and log out safe and sound. This method basically gives people the ability to always have an escape option no matter what. Could you please implement a method to where if someone freezes you with a spell and runs on your character that if you try to attack them you can move one square in a direction and hit them? that would solve the issue and make it to where your not just running away while frozen, just simply step one square over if your target is right under your feet. PLEASE! and thank you for your time.
How about another reward from the slayers, for however many points you deem appropriate. It could be called "Kurasking for more."
(You know what it means, currently, we cannot extend Kurask assignments.)
"Life is full of suffering, and the overcoming of it." - Helen Keller, Teacher
Be able to alch items lying on the ground. In that way you wouldn't have to drop an item, pick up what you want to alch, alch it, then pick up the item you dropped - if your inventory is full, of course.
This would make PvM-ing more efficient, and less click-intensive. Not sure how the rules with PvP would be.
Bones may not be alched this way, in case you should missclick.
It could be a new spell, combining high-alching and tele-grab. "Tele-alch"?
"Life is full of suffering, and the overcoming of it." - Helen Keller, Teacher
MrNoDrop
said
:
What about making the Rest option a reward for achieving 99 Agility? It would not devalue stamina potions and gracefull armour. Rest would be a nice reward for players that have commited their time to master the Agility Skill.
I like the idea.
"Life is full of suffering, and the overcoming of it." - Helen Keller, Teacher