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3cho9
Dec Member 2015

3cho9

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
It's really annoying buying a shantay pass from Shanty as the roof above him blocks you from be able to click on him or walk under the roof easily.

You could remove the roof to make it easier, or move Shanty slightly out from the canopy.

08-Jul-2018 09:31:37 - Last edited on 08-Jul-2018 09:36:35 by 3cho9

Don Falcone

Don Falcone

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Could you please add a failsafe for Bank Pins? I just want to make sure my stuff is secure. Within 7 days of playing it's very easy to accidentally misclick the second option "No I do not want this pin" and then it just automatically takes the pin request off. It's happened to me twice now because of lag. My suggestion is simply add a second screen that asks "Are you sure you want to undo this pin request" instead of it just doing it. I'm sure this has happened to many other players too.

08-Jul-2018 18:20:24

djh101

djh101

Posts: 2,179 Mithril Posts by user Forum Profile RuneMetrics Profile
QoL: Give rusty swords and broken armour a very small chance of becoming adamant or rune. The gamble isn't all that exciting when the best possible reward is only mithril. Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

09-Jul-2018 00:16:12

B ooge

B ooge

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
In regards to the Grotesque Guardians...

The granite dust that they drop is not extremely useful because it can only be used on cannonballs. An alternative use for the dust could be added with runecrafting. We could have the ability to add granite dust to rune/pure essence, which would increase the experience gained while using the essence by 50% (or a lower amount?).

A player could expect to get around 1,200-1,500 granite dust per hour at the boss assuming around 15-20 kills per hour. Assuming the player does around 60 runs per hour while runecrafting, they would be using 2,000-3,200 essence per hour (depending on pouches used).

For example:

Currently I am 65 runecrafting. While using the small, medium, and large pouches I use around 2,500 essence per hour at the ZMI altar, and I get around 32,000 xp/hr. For every hour of the Grotesque Guardians I would get enough granite dust for around 30 minutes of runecrafting with the better essence, and I would be getting 48,000 xp/hr during that time. When considering the time spend doing both tasks, doing Grotesque Guardians in conjunction with runecrafting with the granite dust would grant me around 25% increased runecrafting xp.

The Grotesque Guardians are a boss aimed towards mid-level slayer, so many of the players gaining access to the boss will not have super high stats. This alternate use for granite dust would allow them to train up their runecrafting while they are training up their combat skills, and would give an incentive for more players to kill the Grotesque Guardians without having to drastically increase its profit per hour.

09-Jul-2018 13:43:47

r1p3d

r1p3d

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Deadman seasonal:

I feel like we have no variety in combat skill choices, i mean every season people go for same stats. If we can get points system to levels instead of xp cap. Problem is that low lvls has very low xp requirements compared to higher and no one want to stick with low lvl's and pk with mithril or ady scim/ chaos spells /maple shortbow. So i suggest dont use xp cap and instead use lvl cap.

For example every day you get points witch you use on your combat stats.
Atk 2pts., Str 2pts., Def 6pts. range and mage 3pts,., I put 3pts. for prayer to, but its situasional and could be changed. You start day 1 with 120 points and every new day: 2,3,4... you get +30 points. Day one you can get 51 range mage with your hp witch is not included towards cap, day 2 you can be 60 atk and str, 61 range and mage (depends what you chose to train). I put cap on prayer to so you need sacrifice few days to get owerheads if you chose to, and 6 pts. per def lvl, so ppl cant rush high defence early. to this example you can get 99 str day 3, but you will be left with 14 pts., so you can get only 8 atk., day 6 you will have 99 range or mage, but pretty much 1 in other stats except hp. Hole point is to force ppl to chose from variety of skills and dont force everyone to same build. After day one you get 30 pts., so you can up 15 atk or str lvl's, 5 def, 10 range or mage lvl's every day.

There other option, like add 6 pts to player if he gets 10 unique player kills per day, then day cap resets player kill track resets to, that prevents same person come and dying over and over, so other cant be feed by lvl's that way, also that incourage kill everyone. ( I dont know if mods can implement this.)

As alternative players can be picked to tournament taking into account only cmb stats if pts. per player kill's will be added, cuz active players ho play game and get kills have little advantage over those ho log in in the end and train for 6h..

09-Jul-2018 16:06:03

Willow 258
Dec Member 2022

Willow 258

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Please make the bankers and Grand Exchange tellers have talk as a right click option. Most players do not want to talk to them.

Fix the gem bag to empty all instead of emptying by type of gem like the herb sack (or at least make this an option).

And then a personal preference... get rid of the wave 10 requirement of Barbarian Assault for the diaries. I understand why you want the games tried, and wave 1 is a requirement also, which is great. But if you don't like the mini game, AT ALL, you should not be forced to play to wave 10 to get your diary.

09-Jul-2018 16:57:06

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