Deadman seasonal:
I feel like we have no variety in combat skill choices, i mean every season people go for same stats. If we can get points system to levels instead of xp cap. Problem is that low lvls has very low xp requirements compared to higher and no one want to stick with low lvl's and pk with mithril or ady scim/ chaos spells /maple shortbow. So i suggest dont use xp cap and instead use lvl cap.
For example every day you get points witch you use on your combat stats.
Atk 2pts., Str 2pts., Def 6pts. range and mage 3pts,., I put 3pts. for prayer to, but its situasional and could be changed. You start day 1 with 120 points and every new day: 2,3,4... you get +30 points. Day one you can get 51 range mage with your hp witch is not included towards cap, day 2 you can be 60 atk and str, 61 range and mage (depends what you chose to train). I put cap on prayer to so you need sacrifice few days to get owerheads if you chose to, and 6 pts. per def lvl, so ppl cant rush high defence early. to this example you can get 99 str day 3, but you will be left with 14 pts., so you can get only 8 atk., day 6 you will have 99 range or mage, but pretty much 1 in other stats except hp. Hole point is to force ppl to chose from variety of skills and dont force everyone to same build. After day one you get 30 pts., so you can up 15 atk or str lvl's, 5 def, 10 range or mage lvl's every day.
There other option, like add 6 pts to player if he gets 10 unique player kills per day, then day cap resets player kill track resets to, that prevents same person come and dying over and over, so other cant be feed by lvl's that way, also that incourage kill everyone. ( I dont know if mods can implement this.)
As alternative players can be picked to tournament taking into account only cmb stats if pts. per player kill's will be added, cuz active players ho play game and get kills have little advantage over those ho log in in the end and train for 6h..
09-Jul-2018 16:06:03