Slight tweak to the music system:
I have found that listening to in game music while running places triggers several different music tracks to start playing and then instantly stop playing as the next song is triggered by the area you're running through (for example, Garden, Spirit, and Trade Parade all start playing in the 20 second run between Varrock centre and the GE).
My suggestion is that there are bigger 'trigger areas' for certain songs, so that the first song appropriate to an area that starts playing stays on until the player is standing still in an area with a different song. The exception could be when the setting requires music for greater establishment of scene, such as going from Draynor market to Draynor manor, or from Brimhaven into Brimhaven dungeon etc.
Didn't articulate too well but the idea is that songs play for longer rather than changing every single time your player runs past a certain trigger point.
14-Jul-2016 11:06:21