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Bombzo
Nov Member 2023

Bombzo

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Would love to see more ornament kits in general so high level players look less same-y and can customize, but especially with rune weaponry.

It's very odd that scimitars have obtainable god themed ornaments when they're at rune tier, but players using 2h, daggers, etc are stuck with the hilts that won't match their god themed rune armor.

Fashionscape is good , but can and should be improved!

03-Jun-2020 23:28:36

born ta die

born ta die

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Please get rid of the little jingle that plays when you teleport to house, or give us the option to turn that on or off in POH settings or music settings. When a player is listening to a track in manual mode, it always resets the track to the start. I haven't heard the jingle for each POH decoration syle, but mine was rather annoying to say the least.

At the very least, turn the volume of the Tropical Wood jingle way down. Talk about jarring! My construction cape is very useful, but I finally changed to a house decoration style I don't like as much, so I can still somewhat enjoy the music in the game. I wish the game music could play as normal without the same rather useless 5 second jingle interrupting things every single time you visit the POH.

A final thought would be to make the jingle a Sound Effect or Area Sound Effect, so players could turn that sound setting off, and just have the music on.

04-Jun-2020 19:03:47

Sergentbunny
May Member 2020

Sergentbunny

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello my suggestion for old school runescape is to be able to combine a fire cape with a 99 cape like you can with the infernal and max capes to flex your 99 stat. it feels kinda bad to not be able to get real use out of my 99 cape other than a teleport in most cases. Sergentbunny

04-Jun-2020 20:07:31 - Last edited on 04-Jun-2020 20:08:04 by Sergentbunny

Hurt Taco

Hurt Taco

Posts: 670 Steel Posts by user Forum Profile RuneMetrics Profile
Can you make Vanstrom Klaus's shadow attack more avoidable. Keeping track of how many time he attacks while drinking potions and trying not to die is a bit difficult for someone under level 100 combat. Im 88 combat and I cant beat him.

04-Jun-2020 22:44:32

Thumpa

Thumpa

Posts: 6,367 Rune Posts by user Forum Profile RuneMetrics Profile
Sepculchre Thrown Swords

I think i've worked out this sepculchre thing.

The thrown swords need balancing. At certain points through the dungeon depending on timing you can lose 10-30 seconds waiting on the swords just because you got down there as it had already been thrown.

Its pretty unfair as their is noway to see when its thrown in certain places.

The only Suggestion i would have is to have these near the start and for time to be paused until you start running allowing you to wait for the sword to return. This would mean if you failed and were sent back to start the time would still be ticking.
Bambi

05-Jun-2020 15:34:20

PurelyDaska
Jul Member 2023

PurelyDaska

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Can we get a strength type weapon in f2p. Something like the obby maul, but not the obby maul. Allows for more diverese pking builds in f2p and fills in the gap before 60 strength for the obby maul in p2p. Could added to hill giant boss drop table or something like that.

05-Jun-2020 16:01:15

Jarple

Jarple

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Buff the Amulet of Blood Fury.

1. 1000 charges instead of 10,000 charges.

2. One charge is consumed with each proc instead of each hit.

3. Healing received is rounded to the nearest 10 damage with a minimum heal of 1 per proc.

4. Works on all 3 attack-styles; Melee, Range, Magic.

5. Each hit within a 'Multi-hit' special attack has a chance to proc (DDS, D Claws, MSB etc).

6. Can NOT proc off attacks by the Dwarf Multi-Cannon. When using Barrage/Burst spells or any other AoE attack, the main target of the attack is the only entity considered. Secondary targets are essentially discarded when it comes to the amulet's effect.

Reasoning for each change/buff:

The first two changes are for clarity and don't alter the 'actual' amount of charges or how long it lasts. 1000 charges with this version still works out to be the same as the current version; that being 10,000 charges. You feel 'ripped-off' when you see the charges go down without a proc. The attack must still be successful (not a zero/splash) in order for a proc to take place.

The third change makes it so if you hit a 19 with a proc, you'll heal for 2 instead of 1 as it is currently. Hitting anything below a 14 would give you 1 health. Hitting a 25 would give you 3 health etc.

The fourth change is to essentially reflect the amulet and what it offers; that being all-stats. It's a well-rounded hybrid/tri-brid amulet and so the passive effect should embody this aspect by allowing to proc when using melee, mage or range.

The fifth change is a neat little change that slightly synergies with special attacks from weapons that have a multi-hit (not AoE) property such as the Dragon Dagger, Magic Short-bow and Dragon Claws. Each hit within these multi-hit special attacks would have their own chance to proc, however it would be very unlikely to proc back-to back within the same hit, although still possible.

The sixth change is to limit the 'proc-ing' capabilities of the amulet.

06-Jun-2020 03:21:08

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