Buff the Amulet of Blood Fury.
1. 1000 charges instead of 10,000 charges.
2. One charge is consumed with each proc instead of each hit.
3. Healing received is rounded to the nearest 10 damage with a minimum heal of 1 per proc.
4. Works on all 3 attack-styles; Melee, Range, Magic.
5. Each hit within a 'Multi-hit' special attack has a chance to proc (DDS, D Claws, MSB etc).
6. Can NOT proc off attacks by the Dwarf Multi-Cannon. When using Barrage/Burst spells or any other AoE attack, the main target of the attack is the only entity considered. Secondary targets are essentially discarded when it comes to the amulet's effect.
Reasoning for each change/buff:
The first two changes are for clarity and don't alter the 'actual' amount of charges or how long it lasts. 1000 charges with this version still works out to be the same as the current version; that being 10,000 charges. You feel 'ripped-off' when you see the charges go down without a proc. The attack must still be successful (not a zero/splash) in order for a proc to take place.
The third change makes it so if you hit a 19 with a proc, you'll heal for 2 instead of 1 as it is currently. Hitting anything below a 14 would give you 1 health. Hitting a 25 would give you 3 health etc.
The fourth change is to essentially reflect the amulet and what it offers; that being all-stats. It's a well-rounded hybrid/tri-brid amulet and so the passive effect should embody this aspect by allowing to proc when using melee, mage or range.
The fifth change is a neat little change that slightly synergies with special attacks from weapons that have a multi-hit (not AoE) property such as the Dragon Dagger, Magic Short-bow and Dragon Claws. Each hit within these multi-hit special attacks would have their own chance to proc, however it would be very unlikely to proc back-to back within the same hit, although still possible.
The sixth change is to limit the 'proc-ing' capabilities of the amulet.
06-Jun-2020 03:21:08