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Skilling seems undesirable

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daedlus58

daedlus58

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Dilbert2001 said :
^^
How so? The GE price histories of cooked and raw sharks years ago when skilling was desirable don't seem to agree with you.

Potions are "expendable. meaning you only use them once", but why are most finished potions cheaper than the cost of the herbs and secondary required to make them?
Yes there are periods esp. when mobs drop huge amounts of cooked fish, that the prices tank. Prices are determined by supply and demand. When the primary supply is fishermen, and cooks, the price of the cooked fish are higher than the raw. When the primary source of cooked fish is monster drops, cooked fish are lower than the raw prices. Over the last few years, jagex release several monsters whose primary drops were cooked fish.

The reason skilling is not desirable is that jagex made it clear that they do not value people that do skills, i.e. skillers. Unlike the Gowers, the current jmods hate people that do not play the game the way they do. You either do combat almost exclusively or they push you out of the game.

A while back, I asked in the forum if I was the last skiller, and the comments made it clear that if were was another, he/she is not in the forum. The fact is, jagex has tried to get rid of skillers.

27-Feb-2023 01:56:13

Dilbert2001
Jun Member 2006

Dilbert2001

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I don't think Jagex made it clear they do not value people that do skills. At least in RS3 they value skillers a lot. The issue with OSRS is not Jagex or certain Jmods want this or that. It is they have turned the game over to a very, very small group of elitists.

As I mentioned very early on this thread, the only way things can change is for skillers to convince this very, very small group of elitists cannibalizing skillers won't let the game live too much longer either. I don't think this will happen though, as you can see them just trying to make everything easier and easier and more and more rewarding for combat players. Look at what we are getting this week to get a clue:

https://pbs.twimg.com/media/Fp-GPBLWYAA8L2z?format=jpg&name=900x900

OSRS is having a problem with gaining new players, so they are going to let new players get rare rewards from supposedly endgame content like raids. Literally skilling has zero value now. It is just an aimless grind for Hiscores.

27-Feb-2023 17:52:45

Zeffirino
Jan Member 2023

Zeffirino

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I do wonder if perhaps people also prefer the more exciting experiences you get out of PvM? Nevertheless I do hope skilling is balanced out more in the future, that way we'll certainly find out the answer to that question. :)

01-Mar-2023 05:53:25

Dilbert2001
Jun Member 2006

Dilbert2001

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Zeffirino said :
I do wonder if perhaps people also prefer the more exciting experiences you get out of PvM? Nevertheless I do hope skilling is balanced out more in the future, that way we'll certainly find out the answer to that question. :)


Yes, there are more people who prefer the more exciting experiences they get out of PvM, that's why there are genres of games like MOBA, Battle Royale, ARPG, etc designed specifically for them. When players go to these games, they won't complain about lack of skilling opportunities because they don't expect it.

However, OSRS wants to be everything and recruits and unbans every player in sight. Every project to them is HUGE. GIM is HUGE. Leagues are HUGE, Quest Speedrunning is HUGE. "New skill" is HUGE. Of course it won't work when they tell everybody everything is HUGE but only a small group of PvMers are benefited in reality.

01-Mar-2023 19:10:51

Norne
Jan
fmod Member
2012

Norne

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Zeffirino said :


I don't see why PvM boss drop tables have become so heavy with skilling resources.

Perhaps ironmen are the consideration here?


No, its purely becuase they know players would rather get resources from PvM then actual skilling and that PvM'ers are a heavier base then those who favor skilling. This isnt really new, skilling is traditionally the domain of necessity. You do it to make the money to fight, not skill to skill. Those who skill to skill are small or often do it purely for the "challenge." PvM by comparison seems popular.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

02-Mar-2023 04:46:35

Norne
Jan
fmod Member
2012

Norne

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Dilbert2001 said :


The bad thing is in a zero-sum game, the gain of non-combat players is the loss of combat players.


This assumes a video game player base is zero sum, if your one type of player, you cant be another. I admit that in most MMO's this is mandatory by class design but in RUNESCAPE?
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

02-Mar-2023 04:53:36

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,201 Sapphire Posts by user Forum Profile RuneMetrics Profile
Norne said :
Dilbert2001 said :


The bad thing is in a zero-sum game, the gain of non-combat players is the loss of combat players.


This assumes a video game player base is zero sum, if your one type of player, you cant be another. I admit that in most MMO's this is mandatory by class design but in RUNESCAPE?


Then why didn't OSRS tell all those non-combat specific players skilling were out of favor? Why they talked about the OSRS economy if they intended PvMers to control it? Why didn't they poll the RECENT drastic improvement to pvm loot? Yes, I am talking about RECENT changes starting with Muspah, then "new" Wildy bosses, then entry mode ToB and so on, and so on, and so on.

Why can the OSRS player base be only one type of players, but not the others? Rest assured, we can be, and have to be, doing all kinds of things including skilling, bossing, minigames, quests and more in RS3 to get
Completionist Cape, let alone Trimmed Comp
. Mod Jack actually explicitly told us the design of RS3 - Warden is not endgame, Maxed is not endgame, but Comp and Trimmed Comp are. Literally, he told us RS3 is designed for different kinds of players.

02-Mar-2023 16:46:01 - Last edited on 02-Mar-2023 18:08:32 by Dilbert2001

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,201 Sapphire Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Norne said :
Dilbert2001 said :


The bad thing is in a zero-sum game, the gain of non-combat players is the loss of combat players.


This assumes a video game player base is zero sum, if your one type of player, you cant be another. I admit that in most MMO's this is mandatory by class design but in RUNESCAPE?


Then why didn't OSRS tell all those non-combat specific players skilling were out of favor? Why they talked about the OSRS economy if they intended PvMers to control it? Why didn't they poll the RECENT drastic improvement to pvm loot? Yes, I am talking about RECENT changes starting with Muspah, then "new" Wildy bosses, then entry mode ToB and so on, and so on, and so on.

Why can the OSRS player base be only one type of players, but not the others? Rest assured, we can be, and have to be, doing all kinds of things including skilling, bossing, minigames, quests and more in RS3 to get
Completionist Cape, let alone Trimmed Comp
. Mod Jack actually explicitly told us the design of RS3 - Warden is not endgame, Maxed is not endgame, but Comp and Trimmed Comp are. Literally, he told us RS3 is designed for different kinds of players.


And why was OSRS hard selling ToB with Jmod Playthrough when Mod Ayiza said they would be doing Jmod Playthrough on the OSRS Milestone 10th Anniversary Event instead?

OSRS has become extremely desperate on pushing PvM. It is even bigger than OSRS's once every 10 year Milestone Anniversary Event. ;)

03-Mar-2023 19:49:35

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