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Skilling seems undesirable

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daedlus58

daedlus58

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Since pkers were being punished along side the skillers, jagex cut back the resources and eventually they rose to about 2/3rds their previous value. In the aftermath, a large portion of the players just quit and jagex had no way to get them back. As a result, the main way of getting resources became pvm.

Jagex could have fixed it by linking a description of the items to a post that said they would not be useable outside the wild, but that meant the value would never be as great as they wanted. Pkers did not want them to be useable only in the wild because they knew they would never be worth 1 mil a set if they could not compete with the normal armor. Pkers only made up about 20% of the players, but jagex decided a long time ago, that what they wanted was more important than the majority.

04-Feb-2023 15:43:05

Zeffirino
Jan Member 2023

Zeffirino

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Daedlus to answer your question directly, no I don't remember the pre rev caves days as I'm a recent returnee to the game. My familiarity with the game and its economy is still primarily from the RS2 era although I'm getting acquainted with the past 10 years of mostly great change.

It seems like this can be fixed fairly easily from what you're saying. The only 2c I can add with respect to the wilderness is that there definitely was more incentive to be in the wilderness back in the day. It does seem like the attitude towards what PvP is has changed while the wilderness and its mechanics haven't changed significantly.

Hopefully drop tables are something that is taken into account going forward :)

05-Feb-2023 03:59:02

daedlus58

daedlus58

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Most of the changes to the wild has been the result of too many people leaving the game. When skillers realized we were not valued, most left permanently. As a result, most of the resources are no longer in such demand. Since they are in such high supply from drops, the value is low, and that has gotten rid of a lot of bots the pkers used to feed off of. The result is that pkers stopped playing as much. What is left is mostly pvmers.

06-Feb-2023 15:43:25

Zeffirino
Jan Member 2023

Zeffirino

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I do think that skillers would feel more valued if skilling was a reasonable money maker again. I also hand on heart believe that staunch PvMers themselves would engage in skilling more often if it provided a good GP return.

07-Feb-2023 04:40:36

II Snow II
Dec Member 2023

II Snow II

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The problem is bosses dropping massive amounts of skilling resources and being FORCED to kill a boss about 10,000 times for the uniques/pet , 10k kills on a boss is like 1bill on skilling resources, if they reduced the kill count required for the unique drops people would finish the collection logs in a normal time frame not 1 whole year of farming which would reduce the huge influx of resources and raise the price of skilling resources as tens of billions of skilling resources wouldnt be getting pumped in to the game anymore, i know for sure myself would stop killing a boss as soon as i finished the log, as well as it giving players a reasonable goal, say 1k kills netted you the pet, 1k kills on any boss and you deserve the pet IMO i would spend a lot more time skilling if i could grind out some pets and know there was that apple on the tree at the end of the 1000 kills, not knowing fine well i could be here farming for literally a year and still not get what im after, id love to max my char but dont want to stop bossing because i want the pets.

09-Feb-2023 10:20:39

Zeffirino
Jan Member 2023

Zeffirino

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II Snow II said :
The problem is bosses dropping massive amounts of skilling resources and being FORCED to kill a boss about 10,000 times for the uniques/pet , 10k kills on a boss is like 1bill on skilling resources, if they reduced the kill count required for the unique drops people would finish the collection logs in a normal time frame not 1 whole year of farming which would reduce the huge influx of resources and raise the price of skilling resources as tens of billions of skilling resources wouldnt be getting pumped in to the game anymore, i know for sure myself would stop killing a boss as soon as i finished the log, as well as it giving players a reasonable goal, say 1k kills netted you the pet, 1k kills on any boss and you deserve the pet IMO i would spend a lot more time skilling if i could grind out some pets and know there was that apple on the tree at the end of the 1000 kills, not knowing fine well i could be here farming for literally a year and still not get what im after, id love to max my char but dont want to stop bossing because i want the pets.


I do agree with your suggestion that they drop too much skilling resources overall. I am speaking for myself here, but I do feel that the way to remedy this is to simply reduce the effectiveness of gaining skilling drops from bosses by limiting the skilling resource drop table.

I wouldn't want to lose the grindy nature of pet hunting or rare drop hunting, only the skilling resources. I'd personally still boss for the very reasons you suggested since that's always what bossing was supposed to be about since day 1.

10-Feb-2023 04:43:55

Dilbert2001
Jun Member 2006

Dilbert2001

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Conformed said :
Fair points. RS3 has done a good job keeping skilling fresh and relevant (especially in terms of making GP), but OSRS seems to prioritize PvM in most regards.


I said all the time we can't compare OSRS to RS3 even if it copies everything from RS3. The objectives and communities of the 2 games are grossly different.

RS3 thrives on delivering great, living game, content for the GENERAL audience over a longer period of time. You always hear them talking about building groundworks, foundations, etc on all kinds of projects, including economical ones. OSRS is a game of crowd funding mentality. It doesn't have the sight of a horizon over a few years. They approach every project like there is no tomorrow. That's why they always favor the same group of players.

Don't count on OSRS taking a page from RS3. Their actions of using GE tax on the grassroot skilling players to artificially inflate PvM gear speaks volume already. They prefer a Jenga economy to glorify pvm elitists. Just look at their updates the past 2 years please. What economic centric skilling updates have they added in OSRS? Basically everything was, and is looking forward, about making every NPC a "boss" and giving them OP rewards including skilling materials and gear, Duel Arena, LMS and Bounty Hunters kinds of pvp updates. Occasionally they stuck in minigames like Soul Wars and Shooting Stars they copied from RS3, but didn't give them any meaningful economic gains.

Unfortunately, if you are hoping to see the RS3 style balance economy between skillers and pvmers in OSRS, it will not happen. Simply put, the game is just catering to the content creating bourgeois, and of course they don't want to put any part of boring, uninspiring, click your finger off and bank grind in their streams.

10-Feb-2023 18:30:09

Zeffirino
Jan Member 2023

Zeffirino

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Dilbert2001 said :
Basically everything was, and is looking forward, about making every NPC a "boss" and giving them OP rewards including skilling materials and gear, Duel Arena, LMS and Bounty Hunters kinds of pvp updates. Occasionally they stuck in minigames like Soul Wars and Shooting Stars they copied from RS3, but didn't give them any meaningful economic gains.

Unfortunately, if you are hoping to see the RS3 style balance economy between skillers and pvmers in OSRS, it will not happen. Simply put, the game is just catering to the content creating bourgeois, and of course they don't want to put any part of boring, uninspiring, click your finger off and bank grind in their streams.


I'd wager that part of the reason that it may feel like that the only updates that have taken place are a new raid, new boss/quest is because really game changing things like a new skill have failed on every occasion (though we'll see what happens this year). So i'd imagine that they are more inclined to turn out content that is most likely to pass a poll.

Definitely agree overrall that RS3 and OSRS are different games with different outlooks and demographics. That's not to say the title of this thread can't be dealt with though.

11-Feb-2023 05:37:21

Tapps
Dec Member 2023

Tapps

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Interesting topic, maybe new updates will come along eventually, but we just have to enjoy what we have for now and have fun, nothing worse then waiting for update after update, expectations can be disappointing or exciting but we need to remember what osrs is at the end of the day. I do agree maybe a new skill update could be fun but it needs to be useful and regards the game as a whole and not something taken for granted.

11-Feb-2023 10:52:32

Ruby_Red0
Jun Member 2022

Ruby_Red0

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Dilbert2001 said :
What can be done about this? Make suggestions as usual, but TBH
try to get the very, very small group of players who have exclusive inside track to talk to the OSRS developers and CM so they can put up "desirable" skilling updates for polling
.


Is it too difficult for them to read their own painfully slow moving forums from time to time and deside for themselves if a suggestion is a good idea and the best way to go about implementing the suggestion?

I realize manpower might be spread thin, but such a group should not exist. Not that they have bad intentions, but they will naturally focus on things that are important to them first and foremost and take a nonchalant approach to anything that isnt.
New(ish) Player
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11-Feb-2023 14:25:19

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