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Changes for a Better Beta

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Arianlefaye

Arianlefaye

Posts: 130 Iron Posts by user Forum Profile RuneMetrics Profile
Feedback: Horrible Jagex!
This is disgrace for all beta testers, for all who spent a moment in beta.
We want a single way, but not only wildy but entire Gielinor, including dungeons and other realms.
We want protection prayers to work 100% against all monsters.
We want specials as before including: one of most important specials enchanted Excalibur, which people are using from hunter to combat to agility to cutting evil trees etc... You didn't gave us nothing which will replace this!
I cant see how 99% of negative feedback from prayers are just ignored.
But I can see how after EoC you will end up by 50% members, if that's how you want you will have success.
You can go on live, and ask in huge population areas what people think about beta...90% and this is not exaggeration, of prayers will say that if EoC comes they will quit.
Autoattacks should be on par with abilities..EQUAL DMG. If dmg is just 0.5% lower that means 0.5% less xp...which is penalty for not using abilities and which we shouldn't have.
P.S. I must say that I am shocked by EoC so far, you are aware of players feedback, and still you persist in doing what you think we want.

13-Jul-2012 19:44:19

Reaper Angel
May Member 2008

Reaper Angel

Posts: 516 Steel Posts by user Forum Profile RuneMetrics Profile
.............¸,‹•*º°º•›,¸.......................................¸,‹•º°º*•›,¸...............
.........¸‹•°,¸,‹´,¸,‹´,¸,‹°•›,¸¸,‹••›,¸¸¸,‹••›,¸¸,‹•°›,¸,`›,¸,`›,¸,°•›¸.........
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°•¤°•¤°•¤°•¤°`°°´...................Darknezz...................`°°´°¤•°¤•°¤•°¤•°
......................................A Dark Nightmare........................................
Mjello!
I love the EoC!<3 Veteran since 02 or 04 - bad memory
But yes, there are some things that needs to be fixed :)
I think the triangle works pretty fine, ofc if the oponents are to different in levels the 1 that's higher level will win no matter what style he/she uses^^ Witch I'm fine with.
You said that we will feel that the higher levels we get the stronger we will become :) People can feel the difference between levels if you know how to use abilities or just auto attacking^^
But if you meet a foe at the same lv then the triangle is exelent, exept that range still takes a heavy beating from mage tough range is the mages weakness.
While mele is powerless against mage :s Shouldn't it be like that with a mage vs ranger, that the ranger is alot stronger then the mage?

==================Suggestions for putting armour on====================
People can put the armour on and let it heal over time to its maximum lp of that armour. Tough a small penelty to teleport will be, for like 2-5min. To prevent the player from teleporting back to hes/shes battleground :)
I don't know if it will work :s
I'll add more later if I can^^
People learn to adapt (some of us) Peace! <3
Veteran since 02 or 04 - bad memory since back then >.< We'll see ones the 10 year cape comes^^
Darkiezz~

13-Jul-2012 19:44:27 - Last edited on 13-Jul-2012 19:56:49 by Reaper Angel

[#2MUVFWR41]

[#2MUVFWR41]

Posts: 1,152 Mithril Posts by user Forum Profile RuneMetrics Profile
Throughout the past two weeks I've been consistently impressed by the open-mindedness of everybody working on the beta. Never before have I seen such good communication and willingness to change from Jagex, so massive kudos for that.
I've just given this Dev Blog a good read and I'm glad that you've removed "level scaling" as this was a big concern for me (regardless of the fact I don't need to train my combat stats anymore). I'm even more happy that you've buffed up auto attacks. I was beginning to worry that Runescape would become something unrecognisable and older players may become alienated.
I'd just like to say thanks again for all the good work everybody contributing to the beta is putting in, and I thoroughly look forward to the weekend when I can next access it :) .

13-Jul-2012 19:50:45

DerpyConman

DerpyConman

Posts: 143 Iron Posts by user Forum Profile RuneMetrics Profile
The main thing bothering me is the new exp system where all the exp is earned once the opponent is dead, this makes it practically impossible to gain any exp in PvP minigames for a mid-lvl player like me as I am very unlikely to be the one that actually gets the kill. Also in these minigames were its very chaotic and people are hitting everywhere I use the exp I am getting as an easy way to tell how much damage I am doing (if any)

13-Jul-2012 19:51:33

Cola And Rum
Jan Member 2023

Cola And Rum

Posts: 119 Iron Posts by user Forum Profile RuneMetrics Profile
Thanks for the update!
One of my biggest concerns is the unique weapon specials.
Otherwise the only difference will be attack style and speed.
Make sure to carry the unique weapon specs into the EoC. Even if the effect has to be modified for balance purposes.

13-Jul-2012 20:08:56

Battousai2

Battousai2

Posts: 452 Silver Posts by user Forum Profile RuneMetrics Profile
For putting on armour, wouldn't be more logical AND less abusable to just record people's percentage of health? What I mean by that is if (for this example, simple numbers) I currently have 50 health and my max is 100 health, I'm at 50% full health. So if I put on some robes and my max health increase to 1000 health, my current health should become 500, which is still 50% full health.
To abuse it, I can see people removing all armour, and getting full health, then re-equiping the gear. To prevent this, the percentage should be removed for a full minute after combat, or more. So, if I fight a goblin and lose 50% of my health, then remove my armour so that my max health drops from 1000 to 100 again (with 50 current health), and I eat some pie that heals me back to 100; when I re-equip my robes, my current health stays at 100 while my max health increases back to 1000.

13-Jul-2012 20:12:34

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