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Changes for a Better Beta

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Mr RobinHood

Mr RobinHood

Posts: 2,615 Adamant Posts by user Forum Profile RuneMetrics Profile
Combat levels!! I've heard this brought up far more then anything with the wilderness and any of those, yet you ignore it??! "Look, we're given you feed back but ignoring you there"
The disparities between those with low prayer and those with high prayer is huge!! This can't be ignored. I've heard hundreds of better formulas then the one you have laid out. Being traditional where it matters is what you're attempting to do .. you need to account for all combat skills in the formula!
\\ \\ \\_________|`›¸ ............Sir.RôbiñHôôd ......... ¸‹´|_______// // //
// // //¯¯¯¯¯¯¯¯¯¯¯|¸‹´ ......200 Mîll Räñgé XP ....... `›¸|¯¯¯¯¯¯¯¯\\ \\ \\

14-Jul-2012 16:16:07

Foodoooooooo
Aug Member 2022

Foodoooooooo

Posts: 90 Iron Posts by user Forum Profile RuneMetrics Profile
Barrows armour becomes quite interesting when there is no disadvantage to each armour set, such as before evolution of combat guthans remains unused by many of the way high levels but after the update i can guess it will get much more use but overall i do believe this might make dharoks overpowered. Also i find that master wands only give 20 points to melee in the beta which is probably from its 20 magic in the actual content so that would be a nice one to see updated. Ill keep playing and see what i can find, thank you jagex for all of your hard work. Its controversial to many players but you guys seem driven to leave no stone unturned doing this and i support you :)

14-Jul-2012 17:08:16

Acorn John

Acorn John

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
How about an ability queue? Maybe it could be balanced in that pre-prepared abilities have a slightly longer cool-down between each queued ability choice, so that if you have a short queue the abilities are executed faster? So unqueued choosing is fastest, etc. Another thing, is there any action planned to account for items that were valued almost solely for their special attack? For example: Seercull, Dragon Claws, Granite maul, and so on; additionally, the matter of the god spells and god swords could perhaps be resolved by introducing specific buffs for each spell/weapon. I don't know, I'm not a game designer by profession. ^_^
Edit: Also, I hope that hybrid combat will still be viable.

14-Jul-2012 17:17:32 - Last edited on 14-Jul-2012 17:19:17 by Acorn John

JyzT

JyzT

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
As of what we all know, that this update will change the meaning of Runescape to a lot of people.
I've gone around, asked people what they thought about it. It seems like 1/10 actually agree to it. The reason being to people not liking this update, is because there is a reason that people play this game more than any other. We play this game for Runescape', the way runescape is made is how we like it. Making this update is already causing people to quit and will make many more quit as a result when it hits. As a lot of players see in this update, is that this EOC will make this game look fairly as the same as many others. Also, all of Runescape fans have been playing for so long; to see such a massive update that changes the game entirely ruins their spirit of what they have been putting their time into. Old Runescape players, seem not to approve of this update, while the newer ones have. My thought of that is because the older Runescape players have had time to learn how perfectly made this game already is. These updates, people have takin' time to check it out. And to be honestly fair, my opinion of this update, is ruining a lot of accounts. One1: All of the pures 5-45 def, their accounts will be pretty much ruined. There are many pures out there, all those people will result to quitting at its rate. Two2: The wild will seem to be ruined, not with just the single pvp, but with just how combat will be changed. You can't even combo in the EOC and that is what brought SKILL to pvp. I'm pretty sure, that Jagex's opinion of the wilderness isn't very important; but it is to many, many players. Three3: As soon as I logged in on the Beta, I noticed that all armor was raised 10 levels up. So what thts telling me, is that when everyone logs in for their update, most of Runescape's players will have their equipment either on the ground or in their inventory.
To sum it all up to a result of my opinion. Make this update a Runescape 3, so people can get the better of both.
OG

14-Jul-2012 17:28:36

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
This is amazing, a real eye opener. I had no idea Jagex was going to be so flexible. I thought a lot of this was written in stone. I was really just along for the ride, but I'll get back in there with a different outlook now.

14-Jul-2012 17:37:43

[#DFXST920P]

[#DFXST920P]

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
@Journals comment(s) and many others who may think the same thing (hope you don't take offence to this) the reason it seems that 1/10 agree with the update can be answered by a simple quote. "People who tend to agree with others are harder to find than those of ignorance." In other words everything that you have stated in your comment was compiled of nothing but ignorance and not so much as a hint of factual evidence promoting your thesis. Ignorance isn't hard to find. Furthermore, I am so amazed at how ignorant people are towards this update mainly because people make shish statements about how Runescape will not be the same. Well duh, if you are such a die hard fan of Runescape not changing than perhaps you should of just stuck with Classic and/or any other replicated server of Runescape before any update.
P.S. Anything you could have done in combat previously you still will be able to do after it's release.

14-Jul-2012 17:44:33

Arche Legacy
May Member 2023

Arche Legacy

Posts: 22,710 Opal Posts by user Forum Profile RuneMetrics Profile
1) Please keep the combat levels the way they are now. Changing it to the new system will mess up recruiting for clans. It wont just be 90+, 100+, 110+, etc. for a requirement, clans will all have to be specific with combat lvls instead, and that just makes it all complicated to recruit people. If a clan chooses to be a 200 cb req. clan, but they're looking for people who are balanced in all cb skills, not looking for too specific of a level, they'll get disappointed to see all these lvl 200s applying who may just have 99 range, and 99 def, etc. etc.
2) Why not make worlds where the current system stays the same? You say you're listening to our feedback and trying to give us something here, but I've seen this suggestion all over the forums and on offsites, but you've yet to address this. A lot of people really like RS the way it is now, the way it stands out from other games, and quite frankly a lot of the EoC is making RS look more and more like other games. Please give us at least some worlds where the current game stays the same.
3) Keep the way stats are displayed for armour, weapons, etc. I do find the new system to be quite confusing and hard to learn for all the armour/weapons. The current way stats are shown is great the way it is.

14-Jul-2012 18:40:03

Langsley

Langsley

Posts: 155 Iron Posts by user Forum Profile RuneMetrics Profile
You're missing one important point, Jagex. Multi-way PvM is a bad thing for one primary reason: Let's say I want to go kill - oh, Fire Giants. So I go down there, start killing one, the rest start ranging me, okay fine. I'm getting used to multi-way fighting now from my time in the beta. BUT. If JoeShmoe17 is down there with me, and starts killing; he can take over the one I'm trying to kill, because anyone can fight anything!
Yes, you've tagged kills with the * next to the monster's name so only the first-hitter gets the goods. (I don't remember, does this only apply to drops, or the combat and other xp gained for the monster's defeat?)
BUT. Even if it IS set up that only the first-hitter gets the xp and drops, JoeShmoe17 could run around the dungeon, smack every Fire Giant, and wait for me to kill them, and take everything! Something is amiss here. Kill stealing is a big part of the reason we DON'T have multi-way combat everywhere.

14-Jul-2012 18:51:23

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