I don't particularly like the P.R. side of Runescape. Most of these 'triumphs' explained came with a great cost, one which Jagex must be too prideful to expose the negative side. Bonds might have blown back RWT'ing in the smallest aspect, but I find it hard to believe it was worth the cost of undermining an entire community of gamers.
More quests is a definite concern. I hope this is cared for asap.
Listen, Jagex. The fact that 90% of Runescapers now are non PvP'ers, I find it hard to get back your old community. Especially with EoC. That was the final nail in the coffin for many. I still play this game, and enjoy EoC to an extent, but the fact the EoC only shines brightly for PvM content is dissapointing. The PvP side of the EoC is too confusing, and scares many away. I used to PvP before EoC and all I had to do was watch my health, look for moments to strike and the combat was automatic. Now, I see myself having to stare at my opponents buffs, memorize my ability bar, watch my health, beware of stuns and time stuns correctly, with the appropriate follow up, worry about 'smash' and prayers constantly. Point is, it's too confusing.
An evolution of combat didn't mean it had to evolve into a generic (and fairly lower quality) ability bar seen on many games. Jagex didn't innovate here, they just seem to have copied the medium from other games. Evolution of combat couldn't been more armor, better smithable weapons and new inventions for combat. It could have meant more game modes with PvP such as team deathmatches. It could have meant implementation of squads which don't allow you to attack eachother. (This would have made group PvP'ing alot safer, encouraging, etc) There are hundreds of things you could have done to improve PvP, but the ability bar system in my opinion must go. It's too confusing, and from a former PvP'er, I don't even want to PvP now.
21-Dec-2013 16:00:34