I personally voted in favour of the prestige system, as a (pre-Div) maxed / near completionist player I probably would not widely use it but maybe it would be fun. However that isn't to say that I did not see a number of potential issues with it that would need consideration before implementation. I'll run through some of my thoughts.
Economy. Supposedly every update for the last 10 years "will ruin the economy". Prestige would likely increase the value of low-mid level skilling items somewhat, which would probably be good and make gathering skills somewhat profitable. So overall I don't buy this as a reason against prestige, however level-independant buyables like Dragon / Frost bones could become inaccessible to some (although the opportunity to gather them to sell and buy lower level would still be there).
Titles / emotes. There is some merit in the argument that titles or (in particular) emotes unlocked by prestige would not be **readily** available to anyone who would want them. Some people would view this as a goal, as intended, others seem to view it as being "forced" to do things to unlock them. I don't place high value on unlocking cosmetics so I don't object but I can see that others disagree.
"Pointless". Arguably the entire game doesn't have a point, other than "fun" :p.
Devaluing achievement of existing highscore leaders... well, the old highscores will still be there, so there is that. But there is a decision to be made on what to do with existing players who have say 200M xp and someone who gets 99 and immediately starts to Prestige. Some kind of "transfer" of xp from base to prestige might work, but it would have to be severely restricted to maybe a one-off decision or a horrible conversion efficiency like 5%, so it isn't better to gain xp over 99 and convert than to actually train the Prestige'd skill.
Dungeoneering - the most likely time you would want existing 99s. Exempt this area from Prestige?
24-Oct-2013 00:18:25