I personally believe the current high score system to be essentially meaningless for the majority of players, given how many people play this game. No matter what you do - unless you're right at the top - I can't see any value is seeing your "rank". Similarly, given the large player base, I would think the same thing would happen with prestige. There could be some really tangible incentive other than just a score (I'm not sure what that would be) - but, if so, the same thing could be applied to the current system. So, in the end, I see no purpose being prestige at all.
I'd much rather see some things implemented to *really* distinguish one player from another - rather than just skill levels or costumes worn. Perhaps something along the lines of the ability to give your character overall boosts in one side of the combat triangle at the expense of others. Or just anything to say "I chose to take this path with my character, as opposed to others."
Other ideas. In game "blogs" or some other way of being able to write a story about your character that others can see. (Perhaps a plaque attached to your POH with a message you can modify and others can read.) Or informational text that can be accessed with clicking on a character.
There are a lot of things that could be done to make one person stand out from another person. Implementing prestige serves no purpose - it's just "more of the same", adding on another layer to an already ineffective high score system.
17-Oct-2013 16:03:20