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Content Poll - Prestige

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Red Silk Vow
Aug Member 2023

Red Silk Vow

Posts: 1,553 Mithril Posts by user Forum Profile RuneMetrics Profile
Dadizar said :

How does this make any sense or add "prestige" to the new levels which get you a higher ranking?


Did you bother reading the blog, kid?

Experience costs increase, progressively so.

The current exponential increases that make 92-99 more than 1-91 do more to ruin "levels" than resetting your levels in a skill would, particularly since doing so is purely for re-attaining the feeling of observable progression without, as it is for some, being forced to throw away a decade worth of play to make a new character, without being forced to redo all the quests, without being forced to redo minigames that haven't yet been updated or are dead, and without being forced to do what they truly want to: Grow, again.

For people like me, who don't have a 99, or a 200m, I'd actually desire wanting to go beyond 13.1 in non-dung skills because I would be able to feel as though I am continually progressing, instead of feeling like I'm stuck in poorly coded or three decade old game where the highscore doesn't go past 99999, even if here it's 2^31-1.

I'd have reason to use old content again without being forced to, and any content that uses it to advance new things would be doubly beneficial to both new players, and old.

If they invent an upgraded ammy of strength, that requires 20 normal ones, and continues progressing up to say, saradomin's hiss/whisper, and gets rid of thousands of products all along that progression for that slot, that benefits us all, right? It's doubly beneficial if there's prestige because people would be producing more low end products even if they have a 99 in crafting, or rc, and don't touch it because Nex/etc gives more gp/hr.

For those who prefer skilling to pvm... this makes the game in general more enjoyable because they can increase their profitability, especially without having to sit at 80/90 all the time or being forced to get there to begin with (again, bonus to newbies).

20-Oct-2013 17:10:20

Taek

Taek

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
As a player who has been playing for about a year ( made account back in 06 but never really got into it until last year) with a total level a little above 1800 I have a future goal of eventually getting a max cape. Of course this will take a long time possibly years and this prestige system has now made that goal not worth anything. I would rather see new content added to the game such as bosses and quests rather than making everyones accomplishments( 99's, max capes, 200m skills, etc) be worthless. I know the goal is to make the highscores competitive again but the players who are on the top now are legends and they deserve to stay there.

20-Oct-2013 17:58:56

RTsfighter

RTsfighter

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Thanks for the chance to vote on this, I voted no, because I believe that some of the objectives were desirable but the method of implementation was poor. Certainly Players that are currently working on and excelling in skills deserve recognition. However resetting and doubling effort required would only feed the OCD overload of those that play this game an extreme amount of time already.

20-Oct-2013 18:39:59

Dadizar
Oct Member 2005

Dadizar

Posts: 5,902 Rune Posts by user Forum Profile RuneMetrics Profile
Red Silk Vow said :
Dadizar said :

How does this make any sense or add "prestige" to the new levels which get you a higher ranking?


Did you bother reading the blog, kid?

Experience costs increase, progressively so.

The current exponential increases that make 92-99 more than 1-91 do more to ruin "levels" than resetting your levels in a skill would, particularly since doing so is purely for re-attaining the feeling of observable progression without, as it is for some, being forced to throw away a decade worth of play to make a new character, without being forced to redo all the quests, without being forced to redo minigames that haven't yet been updated or are dead, and without being forced to do what they truly want to: Grow, again.

For people like me, who don't have a 99, or a 200m, I'd actually desire wanting to go beyond 13.1 in non-dung skills because I ...

...want to pass people in the high scores without putting in any effort.

Let me repeat what the XP required to advance from rank to rank would be:

With prestige the XP to next level looks like this for the typical skill:
XP 97th level to 98th level = 1,112,977
XP 98th level to 99th level = 1,228,825
XP 99th level to 100th level = 166
XP 100th level to 101st level = 182


With prestige the XP to next level looks like this for dungeoneering:
XP 118th level to 119th level = 8,903,655
XP 119th level to 120th level = 9,830,430
XP 120th level to 121st level = 166
XP 121st level to 122nd level = 182

I can see why someone like you who cannot compete would love to be able to increase total rank without any effort.

I am so glad this concept will be disregarded. Your type has had enough updates because XP is too hard to get. They complain things are too hard and when insane XP rates are added they complain they are not special enough.

LOL
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20-Oct-2013 19:19:50

G Mask Owner

G Mask Owner

Posts: 4,083 Adamant Posts by user Forum Profile RuneMetrics Profile
You people that vote no for "unhealthy gameplay" are morons. No one forces you to have unhealthy habits, and why the hell do you care if someone else does.

This should never have even been put up for a vote. This update would be strictly optional to use. It makes absolutely no sense why anyone would vote no unless their account just completely blows and they feel left behind.

20-Oct-2013 20:02:24

Lord G Rahl

Lord G Rahl

Posts: 8,001 Rune Posts by user Forum Profile RuneMetrics Profile
Alexarius said :
Voted firm "No" for unhealthy gameplay.

The guy that came up with such /original/ idea of prestige system should totaly reconsider his work style.



Actually, "unhealthy" gameplay already exists. Those who did div to be the first to 99? Those going for 200 mil in skills? Those are a minority of players though, and prestige would not effect those that don't have those types of goals.

Right now, depending on your play style, you can get a completionist cape in 2 to 5 years, without the unhealthy game play you are against. After that 2 years, you either stay with the game, being bored and wondering what to do, or move on to another game.

Having lvls going up to 120, as some suggest would drive away the casual players for the most part and only those going for tons of exp in skills would be left to play rs. That would kill rs as a game because they would not provide enough revenue to keep rs running.

With resetting levels, you don't have to redo quests, or unlock content like master penance horn again, and can use such rewards to re level, meaning the first time you prestige, it would almost be as fast as maxing the first time.

So a prestige level 1 would take 4 to 8 years, casually playing rs. For prestige 2, it may take longer, but then skills like divination and level up my item might even make prestige 2 faster.

So no, prestige would not create unhealthy game play but level 120 skills and unlocking the cap lock on exp at 200 mil would create unhealthy game play.

20-Oct-2013 20:08:48

Altair_1
Dec Member 2012

Altair_1

Posts: 305 Silver Posts by user Forum Profile RuneMetrics Profile
I voted yes even though I don't even have a single 99 although I think all skills should go up to 100 instead of 99. I know skill capes raise ur stat to 100 but that's only temporary so it sucks mostly when it comes to the hp stat.

And yes unlocking the cap to 120 would create very unhealthy effects. Imagine trying to get 120 hp.
The Worst Part is Waking Up

20-Oct-2013 20:10:26 - Last edited on 20-Oct-2013 20:12:18 by Altair_1

Songs

Songs

Posts: 669 Steel Posts by user Forum Profile RuneMetrics Profile
G Mask Owner said :
You people that vote no for "unhealthy gameplay" are morons. No one forces you to have unhealthy habits, and why the hell do you care if someone else does.

This should never have even been put up for a vote. This update would be strictly optional to use. It makes absolutely no sense why anyone would vote no unless their account just completely blows and they feel left behind.

while i don't think they are "morons", i do think its a silly excuse. it is not Jagex's problem if their players lack self control :| if someone plays a game nonstop, its is the player or their parents at fault, not the game content

20-Oct-2013 20:14:14

Dusk Hawk
Aug Member 2023

Dusk Hawk

Posts: 358 Silver Posts by user Forum Profile RuneMetrics Profile
This is something that shouldn't have been left to a vote for the players. I see nothing wrong with this update, it would purpose back to a lot of people who only liked certain skills. And people who are voting no because of "unhealthy lifestyle" choices when it comes to games. Players have the ability to make choices for themselves in how they game and how they live. If they can't make better choices then so be it. Everyone else doesn't need to be acting as some kind of guardian for them. If your going to vote no because you believe then content is a bad impact on game play or whatever, then okay. Voting no just because you think that a bunch of people are going to no life this, then your not voting for the right reasons.

20-Oct-2013 20:34:00

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