Interesting...
Honestly, I'm not convinced this will bring people to the Wilderness. It looks like The Crucible merged with Mobilizing Armies and the Runespan. I'd give a month before it becomes dead content.
It's hard for me to understand why Jagex keeps adding Minigames and D&Ds trying to create different pvp scenarios when all we want in the Wilderness is new profitable bosses like the Chaos Elemental and Revenants for Boss Hunters and new areas for Skillers and Gatherers to profit bringing people into the Wilderness for Pkers to kill.
Ask yourself this question: Is the reward worth the risk? It doesn't look that way.
The automatic teleblock when you grab a loot and being marked for grabbing the new wand sounds absurd. Do you plan on updating the Forinthry brace to allow players to teleport out of this chaos assuming another player doesn't teleblock them? If ***, this is really not worth the risk because if you get the wand you're as good as dead in a matter of seconds.
The Single Wilderness Ability is still a cocern. Toggle that and you're practically safe.
And you should also add a minimum amount of money to go into the Wilderness like we had in the Bounty Hunter era. I don't understand where the ~400k dropped from a kill came from; that sounds like it can be abused. I think it'd be a good idea to drop money equivalent to a player's armor to remove items from the game, but food also needs to be dropped so that people can eat before looting.
Original message details are unavailable.
I am also alarmed that jagex staff apparently tests wilderness content with armor that is not actually used. Nobody pks in dragon-it is all rune, batwing, gano, dhide and royal.
+1 Lol.
Original message details are unavailable.
We are still taking feedback on the combat forums, so if you have any constructive criticism please leave it on there!
QFC: 86-87-628-64626021
I'll be updating that thread later today. ^
Honestly, I'm not convinced this will bring people to the Wilderness. It looks like The Crucible merged with Mobilizing Armies and the Runespan. I'd give a month before it becomes dead content.
It's hard for me to understand why Jagex keeps adding Minigames and D&Ds trying to create different pvp scenarios when all we want in the Wilderness is new profitable bosses like the Chaos Elemental and Revenants for Boss Hunters and new areas for Skillers and Gatherers to profit bringing people into the Wilderness for Pkers to kill.
Ask yourself this question: Is the reward worth the risk? It doesn't look that way.
The automatic teleblock when you grab a loot and being marked for grabbing the new wand sounds absurd. Do you plan on updating the Forinthry brace to allow players to teleport out of this chaos assuming another player doesn't teleblock them? If ***, this is really not worth the risk because if you get the wand you're as good as dead in a matter of seconds.
The Single Wilderness Ability is still a cocern. Toggle that and you're practically safe.
And you should also add a minimum amount of money to go into the Wilderness like we had in the Bounty Hunter era. I don't understand where the ~400k dropped from a kill came from; that sounds like it can be abused. I think it'd be a good idea to drop money equivalent to a player's armor to remove items from the game, but food also needs to be dropped so that people can eat before looting.
Original message details are unavailable.
I am also alarmed that jagex staff apparently tests wilderness content with armor that is not actually used. Nobody pks in dragon-it is all rune, batwing, gano, dhide and royal.
+1 Lol.
Original message details are unavailable.
We are still taking feedback on the combat forums, so if you have any constructive criticism please leave it on there!
QFC: 86-87-628-64626021
I'll be updating that thread later today. ^
23-Mar-2013 19:43:09