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BTS45: Wilderness Warbands!

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Pescao6
Aug Member 2007

Pescao6

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O_o Interesting...

Honestly, I'm not convinced this will bring people to the Wilderness. It looks like The Crucible merged with Mobilizing Armies and the Runespan. I'd give a month before it becomes dead content.

It's hard for me to understand why Jagex keeps adding Minigames and D&Ds trying to create different pvp scenarios when all we want in the Wilderness is new profitable bosses like the Chaos Elemental and Revenants for Boss Hunters and new areas for Skillers and Gatherers to profit bringing people into the Wilderness for Pkers to kill.

Ask yourself this question: Is the reward worth the risk? It doesn't look that way.

The automatic teleblock when you grab a loot and being marked for grabbing the new wand sounds absurd. Do you plan on updating the Forinthry brace to allow players to teleport out of this chaos assuming another player doesn't teleblock them? If ***, this is really not worth the risk because if you get the wand you're as good as dead in a matter of seconds.

The Single Wilderness Ability is still a cocern. Toggle that and you're practically safe.

And you should also add a minimum amount of money to go into the Wilderness like we had in the Bounty Hunter era. I don't understand where the ~400k dropped from a kill came from; that sounds like it can be abused. I think it'd be a good idea to drop money equivalent to a player's armor to remove items from the game, but food also needs to be dropped so that people can eat before looting.

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I am also alarmed that jagex staff apparently tests wilderness content with armor that is not actually used. Nobody pks in dragon-it is all rune, batwing, gano, dhide and royal.

+1 Lol.

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Pescao6
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23-Mar-2013 19:43:09

Pescao6
Aug Member 2007

Pescao6

Posts: 9,075 Rune Posts by user Forum Profile RuneMetrics Profile
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Jagex abandoned working on multiplayer clan vs clan orientated activities a few years ago. It took out the fun from Runescape. Nearly all of the recent multiplayer based updates have been based upon small groups of players, or free for all style games and NOT full scale clan vs clan content.

One would get the impression that they changed the definition of clan based competition/activity from clan vs clan to solely PvM based clans, blindly following game market trends instead of looking at what the existing clan community within Runescape wants. Competition between clans was killed in the process...

...the largest playing arena, the wilderness, is dead content now. War Bands might show some promise, but you can quote me on this later: it will become dead content and/or heavily abused + nerfed in about 2-3 months down the line, much like the Crucible.

Jagex needs to give clans something new to do and enjoy as a clan. Not something that can end up as a guide of howto (kill or skill), nor something that ends up as a race to unlock some item as an achievement and frame it on the wall. The content needs to generate its own interest based on fun gameplay and competitive clan vs clan based activities.

+1
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Pescao6
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23-Mar-2013 20:07:51

Ferocire

Ferocire

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Original message details are unavailable.

It's hard for me to understand why Jagex keeps adding Minigames and D&Ds trying to create different pvp scenarios.


Well, to get straight to the point-they don't know what they're doing and they are refusing to learn from their numerous other failures like bloodwood trees. It seems that it's a simple case of people who has no interest in going in the wilderness being responsible for the updates. It would have been more wise for them to spend these resources making significant improvements to the chaos ele or the numerous problems with pking-but instead we get this excuse for a idea. The worst part of it is the xp rewards...I don't know about others, but I don't go in the wilderness for xp. I go there for profit.

Considering it will be near impossible to survive after getting the wand-I see no profitability from this update and I'm not interested in xp since nearly all of the skills are useless. So why would I risk my gear for xp I'll never make use of? From the looks of things-the risks involved with these warbands will be completely irrational.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

23-Mar-2013 20:12:24

Pescao6
Aug Member 2007

Pescao6

Posts: 9,075 Rune Posts by user Forum Profile RuneMetrics Profile
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...I don't know about others, but I don't go in the wilderness for xp. I go there for profit.

...From the looks of things, the risks involved with these warbands will be completely irrational.

+1 That pretty much summarizes the problem here.
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23-Mar-2013 20:25:49

Noldolorian

Noldolorian

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Great update.

Just gonna give out some feedback positive and negative

Positive
Finally a good way to train some prayer, summoning and other skills, get involved with the clan and also gives wilderness a great diversity. Excited to get out there for this update.

Negative
This training method benefits high level max players. It's in the wilderness, and as I'm sure you know, the wilderness is dominated by pkers. Can you honestly wonder how many players will play this update? Pker's will obviously block routes, go to locations, spoil the activity. You left out zaros, which is disappointing, especially since he has dominated the storyline of runescape for a good while.

In conclusion, I think this activity is headed in the right way by giving exp for prayer, summoning and herblore, which is my opinion needed a new good way to train because they are extremely expensive, which excites me. However, it is disappointing because this update really only benefits pkers, most of which, already have max prayer and herblore and summoning, and seeing as how these don't play into combat levels, I think the biggest problem is that pkers will basically harass people there for the exp, and once people stop going because they have been pk'd, there will be no one for the pker's to kill, so they will leave. In essence, I see this update being obsolete within a couple months.

Looking forward to future updates in the future. (hopefully ones not designed for max players and that offer exciting economic new ways for players to train herblore, prayer and summoning)

24-Mar-2013 01:16:52

Shaunmcfc

Shaunmcfc

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Pk'ers paradie update. They even pk penguin hunters who wear nothing just
for the hell of it, ill be damned sure i'm not risking my gear to be pk'ed by
some ice/tele blocker on the hope of getting a wand that if 'lucky' to get
will unlikey to get to safety with pk'ers plus the other players all ganging
up on the wand bearer, illuminating that player is ridiculous.
.And now the end is near its time to raise the final curtain.
Regrets i have a few, but i did it my way.

Proud 10 year veteran
Hate Botters and key abusers.

24-Mar-2013 02:28:06

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24-Mar-2013 02:32:14

Pescao6
Aug Member 2007

Pescao6

Posts: 9,075 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Positive
Finally a good way to train some prayer, summoning and other skills, get involved with the clan and also gives wilderness a great diversity.

Just what we needed - another update to make EOC RuneScape easier while people are rage quitting because it's already too easy.

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Negative
It's in the wilderness, and as I'm sure you know, the wilderness is dominated by pkers.

Lol? Join an Anti-Pking Clan for protection. Do those still exist? They've probably passed into legend like most Pking Clans considering Gatherers, Skillers and Boss Hunters haven't had a good reason to venture into the Wilderness in the last six years.

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Pkers' paradise update.

Lol; not at all. Pking isn't about killing; it's about surviving by not getting killed in a pvp scenario.
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Pescao6
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24-Mar-2013 03:15:45

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