for start i must admit some of the change that was done for EoC and Runescape2013 was good addition for considered fighting Godwars dungeon bosses, which would have needed bout level 90 strenght, attack, defence, constitution and at least level 50+summoning at the old combat, yet they are fairly weak since EoC. but still there is some facts which i don't get. for example those monsters and bosses with combat level 140, like sköll having combat level of 140 and bout some around 20k-100k lifepoints(which i haven't count and not sure of) but any case having lifepoint amount which is A Lot more then any player can have is still stranage considered if the player was combat level 200 against 140level foe, and still needing assitance to tackle it. and of course then there is jad boss of the fight cave combat of 140-160, if i not remeber wrong, as jad deals damage of 4000-7000+ lifepoints, if im not given false information, but im sure jad doe's damage about 4000-5000+ lifepoints as have tried the fight caves. id like to know why these level 140-160bosses/monsters still are to be equal, as if they were strong as 200-300+ combat level to be considered, given to their lifepoints or maximum damage. of course i know there is some people who wanted to get some high value items & achievements, but the bosses being too strong or skill levels to be needed.
anyway my point is some of the EoC content is rather confusing, and strange, but i hope no changes to it, as i would complain about it, but still it is odd to see level 140monster that deals damage around 150-470+, and another that strikes awfully 5000+. as that is my point of view and opinion.
id like to hear what other people has in their opinion for this matter.
23-Jan-2013 22:31:25
- Last edited on
23-Jan-2013 22:43:02
by
Graywel bm