The double negative in combat is ridiculous. how can you have a game that sets each player up for failure. why is that i hit 0s 4 times in a row followed by 4 splashes in a row, while a boss is hitting constantly. how can you have a game WITH DOUBLE NEGATIVE!! how do you expect players to enjoy the game with every instance being set up to fail.... the drop rate is also another thing to adjust. how can you have an item that is 1 in 400 drop rate yet players go over 1000 kills dry. how is that rewarding in any sense... how is getting beat by RNG rewarding, how do you expect players to continue playing a game that is designed for them to loose and not win,..... JAGEX will loose their community soon if these simple things are not addressed.
21-Jan-2024 15:07:51