Roddy Piper
said
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"How does Roddy know the taxes take out more than this data suggests? Where is he getting that data from?"
It's in that same exact post on the home page. IDK how many times you need to read it, or just accept the fact.
How can it be in the same exact post when the post was uploaded before the update went live?
Surely for anyone to know that taxes are taking more out than this data suggests would mean actual data from the gameplay needs to be collected.
So where is this data, as it has to be newer than the game update itself?
The 1.5% estimate would theoretically cover the death cost deficit, but we aimed for 2% to have a buffer.
The chart right above shows the buffer is 21.54B.
So you're referring to a comparison between death cost changes and the 2% GE tax.
Indeed, the 2% tax is predicted to withdraw 86.14B GP daily, and the reduction in death costs will see 55.87B GP less leave daily (based on 80% reduction as stated in the dev blog), giving a difference of 20.27B.
So yes, the GE tax + new death costs are removing more GP than the old death costs alone used to.
I'm glad we're finally talking about the same thing.
Tenebri
said
:
i remember people overreacting over the ge tax in osrs. it will die down when they realise it doesnt actually change anything.
controlling the amount of gp that enters the game is incredibly important. this does it
i dont know how or why you are "disgusted" its very bizarre reaction
I haven't sold any items yet, but I'm already disgusted by the thought of this tax..
I really rarely die, like many others.
It does change something.. 2%
This 2% tax would probably result in 1% extra time spend gathering the same amount of money as before, considering the ways I'm getting money now, when I'm actually making money.
Not a big deal i think to be honest. There's other games where you pay 90% invisible tax.. You buy cars more then 1m each and when you sell them you get 100k.