Lifer
said
:
Thank you very much man, I can get to you sometime this weekend about adding the slayer contract reward book?
Do people actually use it for xp? I always take the gp option...
Edit: Also it only effects Nechryael & Abyssal Demons on our sheet. Would it be better to just assume one way or the other, and bump up the xp or gp to by the amount the contract would give/kill?
Edit2: Nechryael 106 + combat xp/Kill or 549 gp/Kill
Abyssal Demons 128.6 + combat xp/Kill or 766 gp/Kill
AO
Deputy-Owner
:
The Nexus CC
04-Sep-2015 16:45:37
- Last edited on
04-Sep-2015 17:06:55
by
AoDude
Evil Lucario
said
:
AoDude
said
:
Lifer
said
:
Thank you very much man, I can get to you sometime this weekend about adding the slayer contract reward book?
Do people actually use it for xp? I always take the gp option...
Assuming 5.2b efficiency, would using the books on XP be redundant? If not, then it could be worth doing.
I take money over XP personally as well, though.
The difference is quite considerable (if going for 5.2b efficiency, as you said). It's an ~19% and ~17% increase in combat xp for abby demons and nechs, respectively.
As for gp versus xp option. I'll assume combat xp is of 700k xp/h (for simlpicity). For abyssal demons, the option is between 128.6k xp and 766k gp per 1k creatures (the 1k is just to make the numbers easier to understand later). 128.6k xp would take ~11 minutes, so if you'd need to get over 766k * (60/11) = ~4.2m per hour to choose xp over gp reward. Similarly, for nechs it's ~3.6m/h. And it's pretty easy to get over that rates per hour; so for "max efficiency" the xp reward is far better. But still, if it's not too much work, I do like the idea of adding both options to the sheet.
Yewnock
said
:
Evil Lucario
said
:
AoDude
said
:
Lifer
said
:
Thank you very much man, I can get to you sometime this weekend about adding the slayer contract reward book?
Do people actually use it for xp? I always take the gp option...
Assuming 5.2b efficiency, would using the books on XP be redundant? If not, then it could be worth doing.
I take money over XP personally as well, though.
The difference is quite considerable (if going for 5.2b efficiency, as you said). It's an ~19% and ~17% increase in combat xp for abby demons and nechs, respectively.
As for gp versus xp option. I'll assume combat xp is of 700k xp/h (for simlpicity). For abyssal demons, the option is between 128.6k xp and 766k gp per 1k creatures (the 1k is just to make the numbers easier to understand later). 128.6k xp would take ~11 minutes, so if you'd need to get over 766k * (60/11) = ~4.2m per hour to choose xp over gp reward. Similarly, for nechs it's ~3.6m/h. And it's pretty easy to get over that rates per hour; so for "max efficiency" the xp reward is far better. But still, if it's not too much work, I do like the idea of adding both options to the sheet.
As Luca said more clearly than I, concerning 5.2b efficiency, Combat xp still outruns slayer xp by far... So yeah, its a 17-19% boost in xp in a skill with very fast rates available vs perhaps using the gp for herblore/prayer/summoning gains...
AO
Deputy-Owner
:
The Nexus CC
04-Sep-2015 17:37:08
- Last edited on
04-Sep-2015 17:39:04
by
AoDude
^ This is true. However, if you truly need to make money for Herblore/Summoning/etc, the most "efficient" way isn't through PvM/Slayer, but through merching/flipping/etc (can't personally do, too impatient). It's passive money that can also be done when gaining XP (not called Runecrafting or Slayer), and money from Slayer/Runecrafting is a "bonus" in comparison.
At least, that's what I got from bits and pieces from other threads.
AoDude
said
:
As Luca said more clearly than I, concerning 5.2b efficiency, Combat xp still outruns slayer xp by far... So yeah, its a 17-19% boost in xp in a skill with very fast rates available vs perhaps using the gp for herblore/prayer/summoning gains...
Hm... I'm a bit confused by that answer.
Thing is, 200m slayer is not enough to get 200m all on the other combat skills (doesn't even get close to the 1:5 required ratio for that to happen), so if going for 5.2, you'll need to train combat after 200m slayer eventually. Unless you are already have 200m's in combat stats (or are too close to it), using the special contract reward on combat xp (the choice between range/mage/melee depends, ofc, on which has the slowest xp rate) saves you time you'd need to train combat later.
Going back to the numbers, if you choose gp on the 1k abby demons example, you will need to train those 11 minutes later eventually for 5.2. Let's say you are doing qbd for money and value your time at 6m gp/h (just an example; there are plenty of better methods). 766k you get from those 1k kills save you ~8 minutes of doing qbd for money later. So clearly, on this situation, using the reward on xp saves you more time than using on gp (if going for 5.2 ofc). And I mean, efficiency isn't precisely trying to minimise the time needed to do it?
I think what he means is that the extra money from contracts helps fund artisan skills for their own 200m over choosing XP in skills that are extremely fast to 200m.
The thing is - assuming those rates are correct (4m per hour needed to make XP more worth), then perhaps there isn't a reason to choose money because of the better methods. Considering Slayer doesn't get all combat skills to 200m, the value of XP rises a bit more.