Anyway,
It seems like the following:
Abyssal Demons (Magic)
Airut (Melee)
Dark Beasts (Range)
Glacors (Magic)
Muspah (Magic)
Is the most optimal, assuming dark beasts is 850 kills per hour and Abyssal Demons 900 kills per hour.
Airut is over 800k melee exp/h, faster than melee abyss, so we can't replace it.
It yields
Slayer Exp: 314,775.41 /hr
Summon Exp: 127,447.34 /hr
Melee Exp: 290,121.87 /hr
Range Exp: 150,040.76 /hr
Magic Exp: 317,474.51 /hr
Prayer Exp: 29,426.61 /hr
Farming Exp: 0.00 /hr
Herblore Exp: 0.00 /hr
Gp: 1,245,746.15 /hr
Or from 13m slay exp:
Melee Exp: 172,353,962
Range Exp: 89,135,370
Magic Exp: 188,603,464
Summoning Exp: 75,713,196
Prayer Exp: 17,481,595
Farming Exp: 0
Herblore Exp: 0
Gold Pieces: 740,065,843
Ratios:
Slayer to Melee 1.08 : 1
[Slayer : Melee]
Slayer to Range 2.1 : 1
[Slayer : Range]
Slayer to Magic 1 : 1.01
[Slayer : Magic]
Slayer to Summoning 2.47 : 1
[Slayer : Summoning]
Slayer to Summoning DXP 1.23 : 1
[Slayer : Summoning]
01-Aug-2015 17:37:41
- Last edited on
01-Aug-2015 17:42:32
by
Lifer