Lifer
said
:
AoDude said :
.
I probably will consider adding abyssal demons so the summoning ratio can keep up.
Edit: But first, I'll see if I can find time to update the weightings with the prefer probability equation. It may make the current percent chances of desired tasks higher towards 48.4% because:
I think doubling the weighting is linear increased chance (the incorrect way that was done on the sheet,) while your equation is exponential so probably better chances. Hopefully will be done tomorrow.
Edit 2: How do you calculate the non-preferred tasks that are cancelled though? just task weight / total adjusted weight?
Assuming your preferred task took precedence over a canceled task, there would be no way to account for that... Also with vip tickets if you get your preferred task you will choose it and it will take preference over the other cancel task. So individually there doesn't seem to be a way to give a good chance on cancel tasks.
You can take 100% minus the sum of all of the preferred task chances to find out the percentage of cancel tasks though...
Need to think on this more...
Edit: Think I have it figured out... We would need to solve for the "and" instead of the "or". So the equations from before were figuring out how to get at-least one heads on two flips; now we are looking for both flips to be tails.
Or Formula:
=1-(Rate_To_Fail_1) * (Rate_To_Fail_2) :: Ex. 1-(1/2)*(1/2)=3/4 chance of flipping at least 1 heads
And Formula:
=Rate1*Rate2 :: Ex. 1/2*1/2=1/4 chance of flipping both tails
So to apply this to slayer tasks:
Prefered
VIP weight_of_task/Non_blocked_weight)*(total_canceled_weight/Non_blocked_weight) *((total_canceled_weight-weight_of_task)/(Non_blocked_weight-weight_of_task))
AoDude said :
.
I probably will consider adding abyssal demons so the summoning ratio can keep up.
Edit: But first, I'll see if I can find time to update the weightings with the prefer probability equation. It may make the current percent chances of desired tasks higher towards 48.4% because:
I think doubling the weighting is linear increased chance (the incorrect way that was done on the sheet,) while your equation is exponential so probably better chances. Hopefully will be done tomorrow.
Edit 2: How do you calculate the non-preferred tasks that are cancelled though? just task weight / total adjusted weight?
Assuming your preferred task took precedence over a canceled task, there would be no way to account for that... Also with vip tickets if you get your preferred task you will choose it and it will take preference over the other cancel task. So individually there doesn't seem to be a way to give a good chance on cancel tasks.
You can take 100% minus the sum of all of the preferred task chances to find out the percentage of cancel tasks though...
Need to think on this more...
Edit: Think I have it figured out... We would need to solve for the "and" instead of the "or". So the equations from before were figuring out how to get at-least one heads on two flips; now we are looking for both flips to be tails.
Or Formula:
=1-(Rate_To_Fail_1) * (Rate_To_Fail_2) :: Ex. 1-(1/2)*(1/2)=3/4 chance of flipping at least 1 heads
And Formula:
=Rate1*Rate2 :: Ex. 1/2*1/2=1/4 chance of flipping both tails
So to apply this to slayer tasks:
Base Chance
weight_of_task/Non_blocked_weight)*(total_canceled_weight/Non_blocked_weight)
VIP weight_of_task/Non_blocked_weight)*(total_canceled_weight/Non_blocked_weight) *((total_canceled_weight-weight_of_task)/(Non_blocked_weight-weight_of_task))
AO
Deputy-Owner
:
The Nexus CC
16-Jun-2015 07:12:23 - Last edited on 16-Jun-2015 20:41:33 by AoDude