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Yewnock
Feb Member 2021

Yewnock

Posts: 1,216 Mithril Posts by user Forum Profile RuneMetrics Profile
Ah yes, maybe I should have mentioned that what I meant for overall efficiency was efficiency towards 200m all skills, and kind of not considering the money issue (since merching is just so op money compared to slayer/pvm). Though gwd tasks are pretty good gp-wise compared to most other tasks, anyway.

27-May-2015 23:01:27

Yewnock
Feb Member 2021

Yewnock

Posts: 1,216 Mithril Posts by user Forum Profile RuneMetrics Profile
My sample for K'ril on slayer task is still too small, but out of slayer task, my average is 71.7 kills/h and 505k melee xp/h, that is including the xp and time from getting killcount (I was using ava for bonus, but no raf - and I still want to increase the size of my sample).

And with that said, it actually makes me question whether one should really give that much preference to melee xp with slayer. I understand that out of slayer, the raw melee xp/h is pretty low compared to magic and range (both over 700k xp at the abyss). However , when worrying about overall xp (on the same sense I was using before), melee is not actually that far behind. Let's see an example. The average effigy rate I have on zammy atm (from a sample of 5742 kills) is of 0.0087 per kill, that is, roughly an effigy every 115 kills. Let's assume (making kind of imprecise calculations) that an effigy saves you on average 0.65 hours of training (putting lamp on rc). Getting 505k melee combat xp would take an hour, and roughly (71.7 kills/h * 0.0087 effigies/kill) * 0.65 time saved/effigy = 0.4h would be saved from future training; so I guess we could say it effectively takes you only 0.6h. 505k ranged xp, on the other hand, would take aprox. 505k/700k = 0.72h using the method you mentioned. Therefore, despite raw melee xp being a lot slower than raw range xp, it seems like the effigies rate at K'ril makes it more efficient than ranging at the abyss. I have recently started testing Kree again to get more precise data, so my sample is still kind of small and most likely not yet precise; but the effigies rate there is also considerable and should make it one of the most efficient tasks, despite not being melee'able.

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Wise Thoth

28-May-2015 00:46:49

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
505k melee exp is from also killing the minions yes?

Also, why not steel titan + 3% avatar? The kill p/h was a little lower than I've seen, but I guess that is due to not having the titan.

28-May-2015 01:00:23 - Last edited on 28-May-2015 01:15:58 by Lifer

Yewnock
Feb Member 2021

Yewnock

Posts: 1,216 Mithril Posts by user Forum Profile RuneMetrics Profile
What was the kills/h you saw elsewhere? And are you sure the kills/h include the time needed to get kc?

P. S.: sorry for the rather slow responses, as I said, I've been kind of busy irl :( .

28-May-2015 01:22:15 - Last edited on 28-May-2015 01:44:36 by Yewnock

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Worst case effigy time saved is like...

15k thieving exp -> 0.0375 hours saved (400k thieve xp/h)
20k hunter exp -> 0.04444 hours (450k hunter xp/h)
25k cooking exp -> 0.03846 hours (650k cooking xp/h)
30k mining exp -> 0.01717 hours (warbands 1,455,450 xp/h if it takes only 15 minutes per.)

runecraft lamp -> 48k exp -> 0.3692 hours saved (130k rc exp p/h)

Worst case time saved: 0.50677

Best case effigy:

15k thieving exp -> 0.0375 hours saved (400k thieve xp/h)
20k fishing exp -> 0.1333 hours saved (150k fish xp/h)
25k woodcut exp -> 0.2083 hours saved (120k woodcut xp/h)
30k rc exp -> 0.2307 hours saved

runecraft lamp -> 48k exp -> 0.3692 hours saved

Best case time saved: 0.979

If all skills are evenly distributed, then you can average it so effigy time saved would be:

0.742885 hours

If you do slayer before fully gathering bxp for fishing, wc, and rc it'd be that time saved rate. However if you already have bxp enough for 200m in a specific skill, then the time saved is cut in half for said skill.

28-May-2015 01:44:56 - Last edited on 28-May-2015 03:53:26 by Lifer

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Yewnock said :
What was the kills/h you saw elsewhere? And are you sure the kills/h include the time needed to get kc?


It is possible to get up to 80 kills p/h tryharding, but it can be tiring. Tbh, my sheet kills per hour are the best kill p/h I've done.

I'm not sure if getting the killcount should be included in the kills p/h, it's like factoring the time taken to run to airuts into kills per hour for airuts, only that it would take like 5 minutes longer for k'ril :p

28-May-2015 01:48:54 - Last edited on 28-May-2015 01:51:00 by Lifer

Yewnock
Feb Member 2021

Yewnock

Posts: 1,216 Mithril Posts by user Forum Profile RuneMetrics Profile
Lifer said :

If you do slayer before fully finishing gathering bxp for fishing, wc, and rc it'd be that time saved rate. However if you already have bxp enough for 200m in a specific skill, then the time saved is cut in half for said skill.


As I said, I only made very imprecise calculations on the effigy time saved. I simply wanted to use it as an example to show how effigies make gwd more efficient ;) . I did forget to consider to consider bxp from sc for wc and fish rates (which - in fact - should be considered from c2 split skilling). But I purposely did NOT consider bonus xp on rc, since the only way to get that much rc bonus is from promo abusing, something which I do not intend on doing. The random bonus xp you get from daily keys + agoroth should help to reduce the time needed for 200m rc, but it is very unlikely for someone with a realistic limiting factor to get enough bonus xp from that to actually train with bonus 100% of the time (also, I considered the rc xp/h to be 130k). Regardless, I did not actually want to bring that specific discussion right now ;) . But on my sheet I do plan on being a lot more precise on those calculations.

Regarding zammy kills/h, my actual average (without counting kc and time to make instance, etc) was of roughly 75 kills/h and 520k xp/h, which is a somewhat considerable difference when you include kc in the long run, hence why I was sure to include that on the final rate. I also assumed 3 instance trips with ava, and no adren pots. I haven't yet tried steel titan because some friends of mine said the steel titan often attacked minions instead of the boss (and I rarely have the 3% boost when I don't have ava myself). I'm pretty sure what affected the kills/h more was the fact I included the kc time, and that I was not on task. I am pretty sure better kills/h are possible as you mentioned :) but the point was to consider the average rate I would get.

28-May-2015 02:19:35 - Last edited on 28-May-2015 02:23:02 by Yewnock

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