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QoL Update Ideas? Thread is locked

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Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Diglet said :
Make a ironman only world cuz i don't want to see ironman scum on my worlds.


Still dont see how that would fix anything, as all IM would have to do is hop off that world.

Also, as you dont own a world, you cant say who can/cant play on it.
Draco Burnz
Anime Fanatic
Defender of the logical

14-Mar-2017 22:20:43 - Last edited on 14-Mar-2017 22:21:29 by Draco Burnz

Hriak
Dec Member 2004

Hriak

Posts: 2,010 Mithril Posts by user Forum Profile RuneMetrics Profile
Player Owned Ports trade goods:
-Allow a 'soft cap' on the maximum quantity of 250, the same way there is a 'soft cap' on the quantity of chimes of 200,000. The chimes can exceed 200,000, but will reset to 200,000 at the start of the next day (or the next session, or the next time you enter your port, I'm not sure exactly which it is). Allow trade good to do the same. This is especially need for Spices, which come in large quantities compared to the other trade goods. So many times I've received a 40 Spice or more voyage, then notice I'm at 250. Dang, did I have 210 before I received it? 220? I neglected to check! It would be nice if the 'soft cap' came into play and allowed the 250 to be exceeded. Then, we can head to the kitchen and get cooking, to get it back below 250 before heading out. If the spices aren't used, then the cap would drop back to 250 the same way chimes drop back to 200,000.
Bite me.

14-Mar-2017 23:05:09

Sreyas

Sreyas

Posts: 4,083 Adamant Posts by user Forum Profile RuneMetrics Profile
I found this a pretty cool idea:
Let there be ranged counterparts to ancient magicks (bolts with passive effects)

Original message details are unavailable.
Update suggestion - Let low & medium bolt enchantments work on higher level bolts for a higher price. (same effect across levels)
Example: Mithril bolts can be fitted with emerald tips & enchanted at magic level 27 for the cost of 1 cosmic, 1 nature & 3 air.
My idea -
Emerald Adamant bolts perhaps needing magic lvl 40-ish, costing 2 cosmic, 2 nature & 6 air.
Emerald Runite bolts perhaps needing magic level 60-ish, costing 4 cosmic, 4 nature & 12 air.
Effect of magic poison would apply on all levels.
Experience may be the best teacher, but necessity gives you a crash course.
Grand Exchange rework | Disassembling Imp | QOL Updates | QOL updates v2

15-Mar-2017 05:28:32

Sheepstick

Sheepstick

Posts: 1,084 Mithril Posts by user Forum Profile RuneMetrics Profile
I use my slayer cape for teleportation and would love the ability to activate the cape from ability bar instead of using the +1 slayer boost on it. I believe similar issues may be at hand with other capes but this is something I have personally had some minor frustration with and it'd improve the quality of my life.
98% Sheep, 2% Stick!

15-Mar-2017 08:14:45

Spiti
May Member 2012

Spiti

Posts: 4,254 Adamant Posts by user Forum Profile RuneMetrics Profile
Not sure if it's been said:

Any way we can add enhancer charges together?
Like, say I have two 10 CW enhancers, could we combine them to make a 20/20 to save up on bank space?
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16-Mar-2017 01:06:32

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