I have a few more QoL updates to add, centered around getting
Misc. notes 16-20
in Deamonheim:
For those who do not know, these drops have a
1 in 5000 to 1 in 20000 rarity
, thus are extremely rare.
My first issue is that when they drop, the lootbeam they give is
temporary
as opposed to key loot beams. If you are dunging in a team and someone kills a monster that drops the notes for you, you wont see the lootbeam unless you are close by. If you miss it, you have to search the entire dungeon through all drops, basically searching for a needle in a haystack. So:
Make the lootbeam permanent
My second issue is that if a team ends or kicks you before you can get the drop, it is
not
added to your journal. Thus my second QoL suggestion is:
Have a failsafe mechanism akin to the Yakamaru and Beastmaster pet, ensuring those who get the drop also have it added to their journal even if the team ends or kicks before said person is able to find the drop
Lastly, we are talking about insane drop rates and while the notes do not offer an tangible benefit to those that get them, they are of value for lore hunters. Currently people who have bad luck will never see the drop, even before hitting 200m. To combat this bad luck:
Add bad luck mitigation to the Misc. notes 16-20
Note that all the suggested changes make use of already existing pieces of code. They would make life for those who hunt lore a lot better. Even if not all changes can be implemented at once, even one of them would make a world of difference.
Thank you