Hide non-default emotes from people on our ignore lists. I'm ok with people nodding, bowing, twirling, etc., but there was a person literally spamming the tuska emote over and over a couple of squares away and it gave me a headache. There was absolutely no way to move the screen so I didn't see him unless I left the area. Toning down the tuska emote and teleport would also be good.
Add an option to block lobbiers from entering FCs until they are in the game, or auto-kick people that are in the lobby for more than X minutes. It's annoying trying to get into FCs that rely on in game info only to find out that 10 people are in the lobby and no one's calling.
Move the Shantay pass guard's walk area so he can't come within 2 squares of the bank chest. I've seen it being used for portables and stuff a lot, and you moved another NPC so it wouldn't block them so it's the same idea.
Add an option to turn pyromatics and augmented crystal tinderboxes into offhands so we can cut and burn at the same time if it isn't impossible.
Maybe let us add 1-2 skill cape to hard to get capes, like the elite ardy cape, kiln cape, etc.
It's been a while since I did farming runs, so I'm not quite sure if it still does this, but if I have noted and un-noted compost in my inventory it gives the tool leprechaun the un-noted ones first, when I'd rather just have the leprechaun take the notes so I could use the un-noted ones on a patch.
Also, (I mentioned this on the premier q&a too but the mod said it was "locked" a few pages earlier so I wasn't sure if it would be seen there), any chance of fixing the way interfaces change when we switch between eoc worlds and legacy worlds? Eoc to legacy changes interface mode and combat mode, but legacy to eoc only changes the combat mode. Any chance of world switching only changing the combat mode?
05-Mar-2017 06:59:30