Rocky Horror
said
:
Have the ability to remove (possibly destroying) the sprinklers from the allotment patches. At present, once constructed, they're there for good.
"As watering a patch makes it resistant to disease for the next growth tick, it functions very much like a white lily. The watering occurs whenever a plant advances a growth stage, so it could be possible for the plant to become diseased right after planting. As the sprinkler only reduces the risk of disease, rather than eliminating the risk of disease entirely, it is still possible for plants to die while one is planted. The sprinkler has the advantage of not requiring any time to grow before it becomes functional.
It can also be removed from the flower patch by using a spade on it, returning it to inventory to be reused.
A spade held in the player's tool belt will not work. "
runescape.wikia.com/wiki/Sprinkler_MK1
That help?
Ironman: Autark
02-Mar-2017 11:16:51
- Last edited on
02-Mar-2017 11:17:33
by
UtaChao
PrimalMoose
said
:
Jakeup07
said
:
PrimalMoose
said
:
Would love to see a toggle somewhere to allow you to remain in combat stalling mode between boss kills. Currently even on the fastest respawn time in boss instances you still need to use 2-3 abilities to adrenaline stall which is just inconvenient.
E: Or a toggle in the game settings that allows you to set how long before your character will drop out of combat. 10 seconds could be the default and this could be increased to 30 seconds or whatever.
Equip a shield and you have 4 abilities to use and you also have surge. You can rotate between them indefinitely
This is exactly what I do at the moment mainly
It's just an inconvenience more than anything else (I just spam surge since mobile means I don't drop out of combat), hence the suggestion
Didn't know with mobile perk you could just spam that and stay in combat. Nice to know c: didn't think mobile affected surge that much
Increasing the respawn rate in boss instances (fastest is not fast enough!) so we don't have to adren stall every single kill 3 abilities would be awesome!
Make it so if you buy the minigame hybrid armour with thaler it increases your chances of getting it from playing the minigame.
Slow charm sprites speed down a bit or not have them run away at all, it's very annoying trying to tag them with they're current speed when they each go in a different direction.
Allow us to get ancient components from Demon Slayer gear. Npc at the edge monastery says the gear is from the third-age, so it should give the same components as treasure trails' 3a rewards. Why can't we get the Demon Slayer perk components from Demon Slayer gear
And allow us to augment the darklight while you're at it, for reasons.
Esploratore
said
:
Create a master skiller outfit that has customisable appearance options. Use all owned skill outfit pieces on it to add current perks to the one outfit. This would enable players to continue training various skills without constantly changing outfits.
Nah, dont think an all-in-1 outfit is needed considering coding slay helm is a nightmare. This wouldnt be any better.
Typhoid Mary
said
:
And allow us to augment the darklight while you're at it, for reasons.