I would use rapid 2/3 and tinker 3 on crystal hammers for rune smithing, and wise 3 tinker 3 on hammertron for artisan workshop. The advantage of that is rapid and tinker of course, for rune smithing, and for artisan workshop you get to use tinker and gain invention xp. If you have both 200m and the pet though, the benefits of just tinker become really small, you might be better off using a mainhand weapon with wise on artisan workshop (if you don't want to make a new wise 3 on a tool gizmo etc).
Additionally, if you don't have the invention pet yet, I suppose you can use enlight 2/3 instead of tinker 3, since tinker is very underwhelming and you'd want to maximize invention xp gains for the pet. If you do have the pet, it's not really that important, unless invention is your last 200m skill and have no other skills to put xp in. There are plenty of opportunities to get invention xp through combat and non combat skills, and you don't need the enlight xp bonus, even if it means a much more inferior xp bonus on a different skill.
Finally for firemaking, I'd say rapid 2/3 and pyromaniac 5 are the obvious choice here. Rapid actually doesn't seem to work, but I think this is a bug. Tinker is not really worth it with how poor the xp bonus is.
Breakdown is mostly irrelevant, it would have been nice a year ago when everyone was smithing addy swords for components but now nobody does that.
As for prosper, it is really bad. Even if you're into clue hunting, they seem really rare (can take 1-2 hours for one, if not more) and you can get any level of clue, meaning the level you're after becomes even rarer. You are better off using a different perk, even tinker seems better..
Hi
07-Feb-2017 17:22:11
- Last edited on
07-Feb-2017 17:23:19
by
Lathow