I always thought a rework was inevitable at some point. Comp really struggled with its identity. Yeah sure, it made you believe it was all about "game completion" because that's what its name suggested. This wasn't the case, however.
It began picking and choosing what it wanted to include. If it didn't want to include some piece of content, even though it made sense, it didn't. It doesn't help we have two capes that are supposedly all about completionism. That makes things worse because then you have to figure out where you draw the line. We only needed one cape that focuses on completionism, not two.
When you have a cape that acts like this (picks and chooses rather than sticks to what it's meant to represent), you're going to get people picking and choosing what they think should and should not be included. It's a mess of a situation really.
The rework is trying (or at least should be) to properly define what the cape actually is and make its requirements consistent. Give it that clear-cut identity it needs. Right now, it doesn't have that, hence the need for a rework.
I actually preferred the old rework design. It would have satisfied more people than the current simplified design. I guess it became apparent it'll be too much work to implement and get right.
That said, I also don't mind the simplified design either really. My main gripe with comp was group PvM and while I would have preferred at least solo bosses to remain, Jagex are more focused on those that don't want to kill bosses altogether, and thus removed it in its entirety. I'll lose the stats by not doing Reaper, but I suppose I can accept that.
It's likely still all subject to change. Perhaps they'll go against this "simplified" design in a few weeks and come up with something else (either a revised version of the old idea, or something entirely new - for better or worse).
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14-May-2019 19:25:06