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I can't wait for my free cape!

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Shamk
May Member 2023

Shamk

Posts: 4,410 Adamant Posts by user Forum Profile RuneMetrics Profile
Cyanid said :
Shamk said :
I personally and very strongly believe Reaper and Castle wars should remain as Comp/Trim Comp requirements.


The castle wars requirement is bad because people who otherwise wouldn't want to do the minigame just go there to afk, and players that actually want to play the minigame are penalized with leach players on their team. It's an objectively bad requirement every way you look at it.


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Yeah but then who would ever play castle wars if it's not spotlight? People may leech because quite frankly it's a pain in the rear as a comp requirement, but it kinda prevents the game from becoming soul wars, Heist, stealing creation, and so on. Would rather have leeches then an empty playing field. Or do you think I'd be mistaken, and there's just lots of hardcore castle wars fans so no way it could ever become dead content.

Personally, if they are going to remove the requirement, they should just nerf it but add other minigames as requirements.
-•=»‡«=•-
Shamk
-•=»‡«=•-
5,000+ PK's
- ±‡± -
Maxed - 1.7b xp.
- ±‡± -
going for 120's

14-May-2019 18:21:11

Shamk
May Member 2023

Shamk

Posts: 4,410 Adamant Posts by user Forum Profile RuneMetrics Profile
Lyrielle said :
I prefer this solution than having a hundred different capes. And I'm actually motivated to go for trim now.


I agree, don't get me wrong I hated the other suggestion even more. Why we needed this bullshit rework in the first place besides people complaining about every inconvenience on Reddit is beyond me when there are more important ones that could be prioritized.

I'm mostly angry that they are giving away "spiritual" comp capes to people who complained. Even if you wear the real deal it's devalued. They are also devaluing Max, and Comp's benefits which is beyond stupidity.
Also, Comp should remain BIS cape. It represents completion of the game and as I pointed out, it's stats are a motivator to comp. Contrary to Jagex's belief that people must love to do for example Temple Trekking, so people will still comp even though its just a cosmetic.

I can't wait to have to buy a 2.1B Gp cape as well that they'll make "better" then comp. Even in the PvM world Comp mattered, now nobody will care if they rearrange everything.
-•=»‡«=•-
Shamk
-•=»‡«=•-
5,000+ PK's
- ±‡± -
Maxed - 1.7b xp.
- ±‡± -
going for 120's

14-May-2019 18:33:14

Singularity
Aug Member 2023

Singularity

Posts: 97,453 Emerald Posts by user Forum Profile RuneMetrics Profile
I always thought a rework was inevitable at some point. Comp really struggled with its identity. Yeah sure, it made you believe it was all about "game completion" because that's what its name suggested. This wasn't the case, however.

It began picking and choosing what it wanted to include. If it didn't want to include some piece of content, even though it made sense, it didn't. It doesn't help we have two capes that are supposedly all about completionism. That makes things worse because then you have to figure out where you draw the line. We only needed one cape that focuses on completionism, not two.

When you have a cape that acts like this (picks and chooses rather than sticks to what it's meant to represent), you're going to get people picking and choosing what they think should and should not be included. It's a mess of a situation really.

The rework is trying (or at least should be) to properly define what the cape actually is and make its requirements consistent. Give it that clear-cut identity it needs. Right now, it doesn't have that, hence the need for a rework.

I actually preferred the old rework design. It would have satisfied more people than the current simplified design. I guess it became apparent it'll be too much work to implement and get right.

That said, I also don't mind the simplified design either really. My main gripe with comp was group PvM and while I would have preferred at least solo bosses to remain, Jagex are more focused on those that don't want to kill bosses altogether, and thus removed it in its entirety. I'll lose the stats by not doing Reaper, but I suppose I can accept that.

It's likely still all subject to change. Perhaps they'll go against this "simplified" design in a few weeks and come up with something else (either a revised version of the old idea, or something entirely new - for better or worse).
.

14-May-2019 19:25:06

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
"Simplified design", there is no design, its just removing the 2 controversial reqs and calling it a day. Removing or keeping the reqs would be the 2 worst options because it will cause the most amount of anger from the players, one side you piss off the people who feel their capes devalued because now every player in max guild will have trim comp (heck some people might just override their trim with max since it'll be rarer lol), the other option you piss off the rest who were looking forward to a change.

By removing these 2 reqs, nothing meaningful is achieved. Yes, it is now more easily achieved and the nonsensical cw req is removed. But this only opens the floodgate, what will they remove next? Chompy? Slayer codex? Champ Scroll? Livid farm?

Yes, you can say this is a slippery slope fallacy, but not having a proper definition/criteria for what should be the cape requirement, will just lead to the very same issue down the road.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

15-May-2019 02:19:03

Shamk
May Member 2023

Shamk

Posts: 4,410 Adamant Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
"Simplified design", there is no design, its just removing the 2 controversial reqs and calling it a day. Removing or keeping the reqs would be the 2 worst options because it will cause the most amount of anger from the players, one side you piss off the people who feel their capes devalued because now every player in max guild will have trim comp (heck some people might just override their trim with max since it'll be rarer lol), the other option you piss off the rest who were looking forward to a change.

By removing these 2 reqs, nothing meaningful is achieved. Yes, it is now more easily achieved and the nonsensical cw req is removed. But this only opens the floodgate, what will they remove next? Chompy? Slayer codex? Champ Scroll? Livid farm?

Yes, you can say this is a slippery slope fallacy, but not having a proper definition/criteria for what should be the cape requirement, will just lead to the very same issue down the road.
Mhmm
-•=»‡«=•-
Shamk
-•=»‡«=•-
5,000+ PK's
- ±‡± -
Maxed - 1.7b xp.
- ±‡± -
going for 120's

15-May-2019 22:21:22

Jordyre
Apr Member 2016

Jordyre

Posts: 1,279 Mithril Posts by user Forum Profile RuneMetrics Profile
All these frustrations resonate with me so much. But I disagree with people's dislike of the multiple cape proposal this replaced. The separation of the capes and utilizing a legacy version of the capes as they currently exist was a perfect combination that achieved utility, separated combat from skilling, and still awarded those who wanted to do all three major categories. It was an update that although faced opposition, Jagex could at least provide rational insight into their reasons for implementing the change.

This new... suggestion, however, is not rational and makes NO SENSE when we think about the reasons they said we needed this update in the first place.

Sure, the Castle Wars req shouldn't have been added in the first place, but that was, what, 8 years ago? So many players have spent hundreds of hours showing that the req as it stands is do-able and can be enjoyable. Because the req stands as a barrier of entry to those who are turned off by the grind is exactly what a trimmed completionist requirement should achieve. Separate and apart from the fact that those who've already accomplished it get slapped in the face, by removing this requirement Jagex is creating a slippery slope with the logic.

If Castle Wars goes, by the same token, so should any requirement that doesn't require vast swaths of RuneScape content and requires a substantial grind of single-topic content. 4k chompies? You stand in one place, fire a cannon, and lay down some toads for hours on hours. That doesn't sound completionist to me, so let's remove that. Similarly, doing tiny pieces of low-level skilling week-in and week-out doesn't sound completionist, so let's remove the statue requirements.

This suggested "update" is a joke.
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15-May-2019 23:02:40

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