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Katt 81

Katt 81

Posts: 349 Silver Posts by user Forum Profile RuneMetrics Profile
Question 6
Imagine yourself praying to the ancient god of XP. Would you ask them to make XP gain...
Faster - how do you expect me to get a 99 in this lifetime?!

Slower - nubs best respect the time and effort

Exactly the same as it's always been!


My Answer: Exactly the same as it's always been!

Too much change in the xp gain will ruin the game I believe.
Its worth all the hard work to gain the xp for all the levels.

Katt

08-Sep-2010 15:45:21

sppoh
Nov Member 2023

sppoh

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
hey had a good idea when talking to some of my friends, why isnt there a guthix god sword? i think you should really devlop this idea we had so good ideas for the specail attack of this wepon and think it would be a nice adtion to the god swords

08-Sep-2010 17:29:33

Speedruns
Jul Member 2012

Speedruns

Posts: 875 Gold Posts by user Forum Profile RuneMetrics Profile
Question 6:
Imagine yourself praying to the ancient god of XP. Would you ask them to make XP gain...

Response: Depends on the skill that is being trained (however, I chose "Same&quot ;) )

1- Reducing the XP gained in some skills (Hunter especially, by about 10-15%, it's way too fast, and it doesn't feel like a "skill" to me.)

2- Increasing the cutting speed in Woodcutting (since they were "changed" when the Evil Tree's were introduced, and Yews being extremely slow in F2P makes Woodcutting a poor profit skill. I am 99 Woodcutting and barely profit 60k an hour at Yews, 60 Mining is more profitable at Iron ore.)

3- Increase the XP given by Lamps, Books and Penguins
New Lamp XP Formula:
15/20 x Skill level

New Book XP Formula:
22.5/30 x Skill level

New Penguin XP Formula:
37.5/50 x Skill level x Penguin Points

(first option is a 50% increase, second option is a 2x XP gain).

4- Increase the XP gained in Runecrafting by 1XP per essence. (2XP at ZMI/Gloves)

5- Small increment on the Combat training, or "Bonus XP" if you manage to hit a high amount with a Special Attack, based on your Strength bonus, Strength level and Prayers active. (boosted Strength will require a greater hit, but not as high percentage).

Example: Hitting 700 with Armadyl godsword special at 120 Strength (boosted from 99) and a Strength bonus of 160.

If you reach the requirement hit, you will recieve a 20% XP bonus. (This is on all stats being trained and on Constitution).

08-Sep-2010 18:05:23 - Last edited on 08-Sep-2010 18:07:18 by Speedruns

[#SK9L3SAX6]

[#SK9L3SAX6]

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
I chose that the xp rate should remain the same for Q6.
As we all know, different skills increase at vastly different rates (example: fm/slay).
That being said, I'm not suggesting we speed up or slow down rates on certain skills; the opposite in fact!
Player's get 99 in difficult skills for the achievement of it. Capes that garner admiration should continue to do so, and if you want some fast xp, player's can always power-level the faster skills.

08-Sep-2010 20:41:43

WG Mojo
Dec Member 2004

WG Mojo

Posts: 4,060 Adamant Posts by user Forum Profile RuneMetrics Profile
regarding question 6, i think the lower level players (e.g. majority) have voted for faster xp because they see 99 as an impossible level. But making xp faster to earn would then seriously undervalue level 99 (or 120) and make it seem like less of an achievement.
The Wilderness Guardians
| Join us on RS3 or OSRS ! | "WG_CC" FC

09-Sep-2010 18:26:57

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