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J A R

J A R

Posts: 57 Iron Posts by user Forum Profile RuneMetrics Profile
What if the raids happened on a world where you spawn in the center of a giant city. And in that city, you see buildings of massive size, uncomparable to anything other then the Dominion Tower and The Tower of Voices, but then a large boss monster, in the form of a huge deformed Airut destroys a tower, you run for cover, then once the massive creature turns away from you, you follow it to where it lives, but before you make it to it, the home-worlders intercept you, and tell you that the two huge monsters threatened their world when Tuska came by, and they hid in a jungle away from their city. They give you an offer, and offer that if you can kill their overlords, they would offer you custom armour, made just for their warriors. Then, you run up into a massive cave, glowing with runic and anima energy. But then, as you look up, you see the lower level boss standing there, as you and your team drink their Supreme Overloads and sallow their Super Prayer Renewals, activate their auras, and charge straight into the battle of their lives.


-J A R, the True World Guardian.
Allowing one man's words to change the way you look at someone, is liken unto a man who had two sons, but gave up spending time with one to raise the other without distraction.

02-Jul-2015 22:14:29

Memejj3
May Member 2023

Memejj3

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
An idea I have would be that as you do the raid, the battlefield shifts around you, it wouldn't just go from stage 1 to stage 2, it would shift around randomly. For example, when you start the fight the area would be relatively normal, but at random intervals new features would be applied, changed and removed, so a meteor might crash down on the battlefield knocking anyone or thing aside and creating a wall, which might then alter explode or unleash an entirely different effect. If a flowchart of effects was created there would be so many different branches that would all connect to each other allowing an infinite variety of features that could be experienced.

04-Jul-2015 13:30:19

Ace Aviansie

Ace Aviansie

Posts: 145 Iron Posts by user Forum Profile RuneMetrics Profile
First, this competition sounds absolutely amazing and I love that the GMs are doing this. It's great to see some competitions that involve player creativity!

Hopefully someone can answer this question for me, because it's rather important for the competition.

My artwork is nearly done 100% in 3-D modeling systems on my computer, since the competition doesn't specify which medium artwork can be in, can I just create something in a modeling software and submit it as an image?

04-Jul-2015 14:13:07 - Last edited on 04-Jul-2015 14:14:44 by Ace Aviansie

Malmordius
Nov Member 2023

Malmordius

Posts: 136 Iron Posts by user Forum Profile RuneMetrics Profile
I would like to see a progressive boss that increases in size depending on his enemies current resources gathered. Captioning "something rustles through the bush"
It's your baby troll, (or the one you shot out of the cannon) Regardless of that fact he gets mad and is enchanted by a strange wizards cursing. A vote is cast among the group to coax it or kill it, though any man who thinks this tiny troll is not an issue at hand...Make a single mistake and watch him grow in strength and prowess. This would be beat to stack for a special blessed seed dibber with a charge just like crystal weapons. And would bless the seed to root and not die. Each seed counts as a charge yet the dibber is stackable so you can get double drops although be it very rare to get more than one a day if even that lucky. Coffers offer individual loot and would have something leading to the strange wizard. Which would coincide withe the previous environmentally based theories presented in the forum as to make use of old content as well as make the players...Who indefinately want environmental aspects to be more prevalent in the game. Without making a stealth run that means absolutely nothing in the next leg as Neborian has suggested. The though would infuriate many people rendering the experience void of enjoyment unless you are maxed.
Purple Drank

04-Jul-2015 15:49:52 - Last edited on 04-Jul-2015 15:55:09 by Malmordius

Brodo_1
May Member 2023

Brodo_1

Posts: 251 Silver Posts by user Forum Profile RuneMetrics Profile
You walk in and enter the raid and instantly sent back through time and space all the way back to the first age and land in a huge sand desert. As you look around you see nothing the world is empty. But as you look up you see huge towering gods staring down at you, It's the elder gods and they're not happy you have broken through time and space to return to the first age, they send all manner of minions down as you battle your way through to find a portal home.

As you reach the portal you believe will send you home it shoots you forward in time but not far enough you then land in the second age in a large open forest battling through more more waves of unwelcoming beasts. Battle through these waves across times hopping from first to second, third, fourth, and fifth ages until eventually making it home. Seeing the world develop through the ages in your own eyes and battle through waves of the creatures that lived in Gielnor all those years ago.

A living combat history of runescape !

04-Jul-2015 15:50:27

Malmordius
Nov Member 2023

Malmordius

Posts: 136 Iron Posts by user Forum Profile RuneMetrics Profile
Continuing, ignoring the droves of maxed characters wishing to fight elder gods and make an hour long stealth run that matters not. We see a strange wizard, you are surprised to see who it is. Shtok, He looks like Thok but he is clearly deformed of body retaining only his visage. He "explains" that you are a wyrm and all the dragonkin are wyrms as he is going insane. You must beat him back to sanity, there will be two phases to this fight, combat for high levels as well as a resource gathering affair to weaken his inventory stockades, once they are dwindled or he is killed with 2000 hp for every stockade he is currently holding. Ridding him of these will relieve your fighting comrades greatly though it will not be easy. The skills start from 50 and up making it so the low level skillers can get there boosts and the high level players can stack for the weapons. As the raids will be hard the currency for items will be given in droves on completion and tasks will be given by the lumbridge weapon master....or baba yaga for skillers.
everything coinciding, and all in it's place without barring others from the entertainment.
You will not get mixed experience for being in the skilling, when allies kill the boss. Yet you will get a bulk of the type class of item you gathered.

You learn through text gathered that this is the ancient lair of the dragoons, who helped the frog people (amphibians would fit into the category of weak races needing redeeming from harm) After a while, like lumbridge those that have ran the dungeon could vote on the next update, such as t 80 armor to t 95 armor. Or weapons that are inherently toxic as you find a RARE dg type room with poison dart frogs that evolved to fight but are in slumber.
You would need 70 herby to obtain the tradeable poisons that will only coat items from the dungeon itself and hold a poison charge as opposed to the weapon needing charging due to the time it would take to gain even one Dragoon Spear and Limescale C
Purple Drank

04-Jul-2015 16:14:02 - Last edited on 04-Jul-2015 16:16:28 by Malmordius

Malmordius
Nov Member 2023

Malmordius

Posts: 136 Iron Posts by user Forum Profile RuneMetrics Profile
My dear colleagues, The dragoon spear will bar none be toxic to the touch unless you get the proper gear (gloves) made by skiller to enhance the satisfaction gained when they make mills off of essential gloves that everyone will always need. And the combat lovers will be pumped because they can guide their low level skillers to every ones benefits.
This will be a clan building experience. And clan leaders will be able to get a dart frog for their citadel that gives toxic lamentations to people who have capped their citadel that week.
And the max given would be 100 TL-200tl depending on clan rank. (or just capping consistently in a repetition. Also for rangers there would be a new 2h javalin, for enhanced ranged damage in the dungeon as well, as the spear doing the same yet in a manner which gives the attackers bloodrayn which would make them extremely enfuriated, these would trigger at random at a rate of 50/50,. Decimating everything in its path.
The Limescale graven is a chest with powers to destroy dragons at a much faster rate. for range and mage there would be alternatives designed by the dev team or players who agree with my post. More information coming...Thank you guys for this opportunity.
Purple Drank

04-Jul-2015 16:30:19

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