Imagine a dungeon that is exactly what comes to mind when you think "hole in the ground". The dungeon is essentially a column of empty space, set in the cold, deep north of the goebie homeland; far from the civilization that any goebie dares venture away from. To reach the Raid Boss situated at the bottom of the dungeon adventurers must be prepared to battle their way through increasingly wave and wave of defenders; while constantly being bombarded by scouts hanging from supports crossing the center of the near-bottomless pit.
As adventurers reach further and further into the pit the onslaught will only become more and more treacherous; with only some of the most dangerous of foes found in the lower levels. Adventurers must not not only have a keen eye to protect themselves from any surprise attacks out of the shadows but also to spot shortcuts to progress through the dungeon more quickly.
The theme will be a desolate and frozen wasteland, seemingly devoid of life; but as you soon become aware of, that is just a ruse. The entire area is patrolled by the scouts of an underground mammalian race. Anything that enters their territory is brought down into the pit to be consumed by the colony. As you enter the pit life seems to thrive again, with thick roots and vines crisscrossing the almost perfectly circular hole. The edges of the pit are angled like a spiral ramp to help descend, but it is not perfect and sometimes unique ways down into the heart of the pit will need to be taken.
* I hope this is the kind of thing you're looking for. Not only did I try to incorporate the scenery and theme of the area but the basic mechanics of how the raid may work. Regardless of what you choose I am very excited for Raids.*
01-Jul-2015 14:11:07